3 Days: Zoo Mystery Tips Walkthrough

Check out our walkthrough for 3 Days: Zoo Mystery. GENERAL TIPS Be warned that progress is only saved at the end of each level. Use of hints are unlimited, but they do cost you 100 points. If you're having trouble with any of the mini-games, you can press the question-mark above your inventory to switch to a classic hidden-object game as an alternative to beating the mini-game. You can go back to a previous level any time by clicking on the arrows at the bottom of the map screen. …

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a:1:i:0;a:2:s:13:”section_title”;s:24:”3 Days: Zoo Mystery Tips”;s:12:”section_body”;s:50290:”

Check out our walkthrough for 3 Days: Zoo Mystery.

GENERAL TIPS

  • Be warned that progress is only saved at the end of each level.
  • Use of hints are unlimited, but they do cost you 100 points.
  • If you’re having trouble with any of the mini-games, you can press the question-mark above your inventory to switch to a classic hidden-object game as an alternative to beating the mini-game.
  • You can go back to a previous level any time by clicking on the arrows at the bottom of the map screen.
  • In the bar-scenes, if you see money on the counter, take it for bonus points.

WALKTHROUGH

Level 1 – Day 1: Zoo administration

Hidden Object

  • Inspect the aquarium with piranhas, and then find 8 hidden objects.

Mini-game 1

  • The objects you’ve just found are moved to your inventory. Use it on the acquarium to start a fishing mini-game, where you need to lower a magnetic fishing rod into the water, and grab the keys without the piranha’s biting at it.
  • Luckily, you only need to worry about the piranhas on the way back, just make sure they don’t touch the key.


Hidden Object part 2

  • When you return to the office, click on the painting of the horse on the back wall to reveal the safe.
  • Use the keys from your inventory on the safe, and another mini-game is triggered, where you are asked to find 11 numbers, from 1 to 4. To find the last hidden numbers move the book on the low table and the cat statue.

Mini-game 2

  • Now grab the numbers from your inventory, and drag them to the safe to start the safe-opening mini-game. The goal is to align the different segments correctly.
  • While you could check how the picture is lined up, or put the numbers on the inner sliders in one line with the same on the outside, just turn the segments until they light up, indicating it’s correct.


Once you’ve opened the safe, click to find a note in it and read it.

Level 2- Day 1: Bar

  • Enter the bar, and George the barman will ask you to help him get his bar cleaned.
  • Find 20 cups and plates, and then give them to the barman.

Mini-game 3

  • Place food from the bottom of the screen, on the trays before the tray reaches the end of the table. It’s not a problem if certain ingredients reach the end and fall into the bin, just make sure the order trays are filled.
  • Help the barman find his Arabic bottle collection, and then put them on their correct places on the  shelves. You can see which space on the shelve it is, by holding your mouse over the bottle.
  • After that, clean up all the trash and cobwebs around the bar.



Mini-game 4

  • Stack the cups and plates in such an order that they all fit in eachother, from big on the bottom to smal on the top.

Level 3 – Day 1: Uncle’s House

  • Find 15 cats in your uncle’s house. Move the lights if you need a better view on a certain part of the level.
  • Pick up the gun, and use it to shoot the bottle so that the picture falls down, and you can find the last cat on the wall.



Mini-game 5

  • Slide the numbers, so that each number is in its correct slot. If you’re having a hard time, wait for the bar at the bottom to fill up, and you can switch numbers at will.
  • Now find all objects you need to put on the scales, opening the floor hatch.

  • Put the objects on either side on the scale, balancing it out evenly.

  • Now that the hatch has been opened, in the bottom center of the screen, take the documents.

Level 4 – Day 1: Police Station

  • Hand the documents to the chief, and he will ask you to find him 9 donuts. After you’ve found them, give them to the sheriff.

  • Click on the coffee machine in the other room, and then find all the parts of it.

Mini-game 6

  • Put the items in the correct places to repair the coffee machine

  • Find the 21 missing folders and then place them back in the archive.

Mini-game 7

  • Place the folders in such an order that the columns are all of the same color, and the rows are all of the same image. Give the folder from 1965 to the sheriff.

Level 5 – Day 2: Police Station

Mini-game 8

  • Find 8 police-related words. The lettermix might be different from the sollution shown here, but the answers are the same in every game.

  • Now find the 8 items and give them to the sherrif.

Mini-game 9

  • Move the different parts of the face so the two faces match up. Do it right 3 times to pass.
  • Now find the 8 items as fast as possible and give them to the sherrif.

Level 6 – Day 2: Dock

  • Find 8 sea-related items, and give them to the ship’s captain.  Move the umbrella if you need a better view on a certain part of the level.

  • Put all the objects on the correct place in the picture. Scroll over the object to see where it fits.

  • Find a total of 30 items in 4 categories, and then put them in their corresponding boxes.




Mini-game 10

  • Move the crates to their pre-assigned spots by sliding them.
  • 3 up, 1 up, 1 right, 2 up, 5 up, 8 up, 8 left, 8 down, 6 left, 6 up, 1 left, 4 left, 8 right, 4 down, 4 left, 4 down, 10 up, 9 right, 8 up, 8 right, 8 down, 8 right, 1 right.



Level 7 – Day 2: Laboratory

  • When you arrive in the laboratory, talk to the scientist and then find him a number of items, and then give them to him.

  • The scientist will now ask you to find 12 parts of the plan, in both the laboratory and the storage room. Solve a circuit-puzzle to open the storage room.

Mini-game 11

  • Turn the different circuit-parts to get one flowing current to all ends.

Mini-game 12

  • Rearrange the pieces of the plan to read it. Now bring the plan to the plazmatron to compare them.

  • Find all the missing parts of the plazmatron, and then put them on the plazmatron.

Mini-game 13

  • Put all the parts on the plan. Rotate using the right mouse-button.

  • Use the plazmatron to zap away heavy items (for a time), find 15 computer chips and place them on the control panel.

Mini-game 14

  • Put all the computer chips on the control panel. Rotate using the right mouse-button.

  • Now that the force field has been disabled, grab the distributor.

Level 8 – Day 2: Police Station

  • Give the distributor to the sheriff

Mini-game 15

  • Move the different parts of the face so the two faces match up. Do it right 4 times to pass.
  • Click on the case and find a number of items, then click on the case to investigate it.

Mini-game 16

  • Put the items in the correct places, to connect them to their counterparts.

  • Find the parts of the clown’s document, some items and put the document in the case file.

Mini-game 17

  • Put together the letter.  Rotate using the right mouse-button.

Level 9 – Day 2: Bar

  • Gather the clown’s bowling gear and give it to the barman. Click on the tv to watch the evicence tape.

Mini-game 18

  • Find 15 differences between the two sides.

  • Since the barman has to go to the police station, he asks you to help his customers.
  • Find whatever the customers request, as quickly as possible.
  • Grab the money from the bar for bonus points.



Mini-game 19

  • Place food from the bottom of the screen, on the trays before the tray reaches the end of the table. It’s not a problem if certain ingredients reach the end and fall into the bin, just make sure the order trays are filled.

Level 10 – Day 2: Former Director’s House

  • Find the animals that eat the items on the bottom of the screen.

  • Now match the animals with their living environments.

  • Find the director something to drink.

  • Find 10 pictures of elephants.

  • Find 3 items of a sea lion (move stuff with the plazmatron).

  • Finish a jig-saw puzzle.

Level 11 – Day 2: Magnate’s House; Hall

  • Gather all the items left from the party.

  • Fit the puzzle-parts in the four boxes.

  • Find 10 Chinese vases.

  • Find 16 records, and then zap the piano to unveil the record player. Put the records in the player.

Mini-game 20

  • Stack the records in such an order that they all fit in eachother, from big on the bottom to smal on the top.

Level 12 – Day 2: Magnate’s House; Room

  • Click on the trash bin on the right, and then click on the papers that fall out. Now put the papers back together to read what it says.

  • Find the Sphinx’s head, and put it back on its body.

  • Now reassemble the clock.

  • Find 10 billiard balls and return them to the ball rack.

  • Click on the colored glass sharts in front of the window, and reassemble the window.

  • Find the symbols in the room, matching the symbols on the floor.

  • Find 5 dear heads, and hang them back on the wall. They have the be put on each their own position, so try a few times which goes where.

  • Find 6 champagne glasses and put them back in the globe.

  • Grab the note from the small desk door that opens.

Level 13 – Day 2: Zoo Lodge

  • Click on the trash bin on the right, and then click on the papers that fall out. Now put the papers back together to read what it says.



Mini-game 20

  • Place the animals in their correct cages.

  • Find the items that were stolen by the animals.

  • Turn off the alarm system.

Level 14 – Day 2: Zoo Administration

  • Find 10 antique items in the office.

Mini-game 21

  • Lower a magnetic fishing rod into the water, and grab the letters without the piranha’s biting at it. Luckily, you only need to worry about the piranha’s on the way back, just make sure they don’t touch the letters.
  • Find 10 dogs and then click them on the picture of heaven.

  • Find 6 gears and put them in the mechanism where the painting first was.

  • Put the gears in the correct order to make them all spin.

Level 15 – Day 3: Former Director’s House

  • Find some items and give them to the director to help make him feel better.

  • Find some food for the director, and after finishing the mini-game, give it to the director.



Mini-game 22

  • Drop the food from the correct position to have it fall in their corresponding cooking pots.

  • Find 20 pictures of the zoo.

  • Find the differences.

Level 16 – Day 3: Library

  • Click on the broken music box and find the missing compartments to repair it. Move both the desk and the chair to find the spring.

  • Click on the music box and you will get to see a color sequence. Click the colored books in this sequence.
  • The order: blue, light green, pink, light blue, purple, red, yellow

 

  • A door above the music box opens, revealing a safe. Click on the safe, and now find 6 safe keys.

Mini-game 23
Click the keys on the safe, and rotate all the keys to be in correct position. The order in which to solve it:
•    key 4 turn 3x
•    key 2 turn 2x
•    key 1 turn 3x
•    key 2 turn 1x
•    key 4 turn 1x
•    key 3 turn 2x
•    key 2 turn 2x
•    key 5 turn 3x

  • Click on the documents in the safe, and find 15 hand- and foot prints.

Level 17 – Day 3: Bar

  • Find a number of items that don’t belong in the bar.

  • Pick up the parts of the fish from the bar, and repair it and hang it back over the bar.

  • Find 20 hand- and foot prints.

  • Find a set of prints on each of the 5 cards.





  • Find items that belong in the bar.

Level 18 – Day 3: Magnate’s House; Hall

Follow the order in which the piano is played, to open the piano’s secret compartment:
•    diamond, star, moon
•    diamond, star, moon, spade, club
•    diamond, star, moon, spade, club, heart, triangle
•    diamond, star, moon, spade, club, heart, triangle, spade, heart
•    diamond, star, moon, spade, club, heart, triangle, spade, heart, star, moon

  • Find several sets of suspicious items

Level 19 – Day 3: Magnate’s House; Office

  • Click on the remote control, and arrange the numbers so that the numbers 1 – 4 only appear once in every row and every column.

  • Find prints, and personal items you can take DNA from.

Level 20 – Day 3: Police Office

  • Give all the evidence you’ve found and give it to the sheriff.
  • Now find the items the sheriff needs.

Mini-game 24

  • Play a match 3-game to fill up the three test tubes with their corresponding colors.
  • Gather evidence found at the crime scene.

Mini-game 25

  • Press the center numbers to change parts of the DNA-strand on the left, so both match up.

Level 21 – Day 3: Bar

  • Despite the barman being a suspect, you help him find a number of items.

  • Find bread, meat and cheese.

  • Gather fruit and vegetables.

Mini-game 26

  • Place the blocks so that they all fit in the box.

  • Find the keys and roomnumbers.

  • Find two identical keys on each of the 5 cards.



Level 22 – Day 3: Hotel

  • Click on the camera in the back of the room, and find 10 pictures.

  • Find the differences.

  • Find items that were moved.

  • Move the table lamp on the left to find a plug, and click the laptop on it.
  • Click on the laptop to turn it on.


Mini-game 27

  • Play a match-3 game to figure out the password to the laptop.
  • Find prints of the new suspect.

  • After the suspect locks the door, click the keys on the door.


Mini-game 28

  • Open the door by clicking on the pins in the correct order:
  • pin 6, pin 4, pin 8, pin 3, pin 5, pin 2, pin 7, pin 1

Level 23 – Day 3: Dock

  • Find a number of tools and items to repair the ferry, and then click them on the ferry.

Mini-game 29

  • Place the pieces back on the ferry.

  • Find some items from the ferry scattered around.

Mini-game 30

  • Place the flags, each representing a number, to make the equations match up.



Level 24 – Day 3: Dump near the old circus

  • Click on the three doors in this scene, and then find a number of corresponding items.
  • Put 3 items on the correct shelves, to find the oil can.
  • Click the rings on the caravan door, and play a mini-game to unlock the door and find another oil can.
  • Now use the oil to open the rusty door on the left.

Mini-game 31

  • Drop the rings in the correct buckets.

  • Find the suspect some items.

Mini-game 32

  • Solve the labyrinth

Level 25 – Day 3: Old Warehouse

  • Click on the car, and find hook and chain, and click it on the car to lift it.

  • Find four tires and a wrench.

  • Find stuff to get the car going, and then click on the car to free the elephant.

  • Click on the machine left to the main gate.
  • Find clown clothes and give them to the machine.    

Mini-game 33

  • Press the center numbers to change parts of the clown’s clothes on the left, so both match up.
  • Find parts of the stairs to free the last animals.

  • Now find some food for the animals.

Level 26 – Day 3: Bar

  • Give the receipt to the barman and help the customers while he’s out.


Mini-game 34

  • Get the baked goods out of the oven. Unlike in the previous mini-games similair to this, the fire is too fast to swerve through, so try and get all the goods to the sides, and wait untill the bottom flames have just started moving away.


Mini-game 35

  • Click on matching cheques and clear the pile; it’s a bit like playing mahjong.

Level 27 – Day 3: Former Director’s House

  • Find evidence against the former director.



Mini-game 36

  • Place the animals in such an order that the columns are all of the same color, and the rows are all of the same image.

  • Find evidence against the magnate.

  • Return the evidence to the crime scene.

Congratulations, you’ve just finished 3 Days: Zoo Mystery!

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