Disoriented Preview

Gravity gameplay and platforming seem to go together like peanut butter and jelly nowadays. Gravity Guy, Gravity Runner, VVVVVV – the list goes on and on. But all these games have one thing in common: they’re all playing with fictional gravity. What if I told you there was a platformer coming that took the gravity play out of the digital world and put it in the palms of your hands? That’s Disoriented.

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Disoriented gets set to put a new spin on gravity-based puzzle platformers

Gravity gameplay and platforming seem to go together like peanut butter and jelly nowadays. Gravity Guy, Gravity Runner, VVVVVV – the list goes on and on. But all these games have one thing in common: they’re all playing with fictional gravity. What if I told you there was a platformer coming that took the gravity play out of the digital world and put it in the palms of your hands? That’s Disoriented.

Taking a cue from the recent surge of gravity-based gaming, Disoriented is all about navigating the world through gravity-twisting gameplay. Unlike its contemporaries though, Disoriented will ditch the typical “tap-the-screen-to-flip-gravity” mechanics and in its place will require players to rotate their device to cause their character to safely navigate their way to the exit of each puzzling level.

This hands-on control means that players will be able to rotate the playing field in any direction they want, turning the left wall into the floor, or the ceiling into the right wall for example. All of this flipping and spinning will come in handy, as Disoriented is promising 60 levels that get increasingly difficult as the game goes on.

The art style in Disoriented seems to blend an interesting mix of simple platforms, richly-detailed characters, and breathtaking backgrounds created in watercolors. It’s a unique mix, but we’ve no doubt that fans of retro character design will love the look and animations for each character as they contrast with the tranquil and peaceful background imagery.

In addition to the 60 included levels, Disoriented will also feature a level designer that will allow more adventurous players to flex their creative muscles, providing seemingly limitless replay opportunities. The developers are also promising that free updates are planned for the future, and players won’t be asked to purchase new content through micro-transactions.

Disoriented
Disoriented
Disoriented

Vortex Games is aiming to have this one on the App Store for iPhone, iPad, and iPod Touch gamers within the next week, with an expected price tag of 99 cents (though after the first month it will increase to $1.99). Be sure to check back with Gamezebo for our complete review!

Jim Squires is the Editor-in-Chief of Gamezebo. Everything you see passes his eyes first, so we like to think of him as "the gatekeeper of cool stuff." He likes good games, great writing, and just can't say no to a hamburger. Also, he is not a bear.