When we started making Verby!, one of the things that we decided was that the game needed to have a strong personality. Most of the word games on the App Store tend to all follow a similar playbook, and that leaves them all looking, and feeling, just a little bit familiar. This is something that we didn't want to repeat with Verby!. We wanted something that stood out in the crowd.
We are 4 weeks into development. We have a great prototype, the core mechanics are solid and content is being created in earnest. There's one main thing that we are lacking: the name. Project Shuffle (working title) just doesn't cut it when we are getting the game out to the public and journalists for previews.
When we started on Project Shuffle, we breathed a sigh of relief. Our previous games had been, comparatively, quite complex, even if they were an endless runner and a puzzle game.