Game development is a tough business, and it's one where the models are always changing. For example, the old model of "delay a game to get it right" can only work for so long until your costs drastically start to outstrip your earnings potential. Such was the case for Toki Tori 2.Originally slated for a Spring 2012 release, the game didn't see the light of day for another year; first on the Wii U in April 2013, and then on Steam in July. This delay, combined with lackluster sales, has forced Two Tribes to close shop on its existing development company, Two Tribes B.V."When Toki Tori 2 ended up taking way longer than expected and not achieving the sales we needed, it basically took the company down with it," reads a blog post on the company's website. "There's a lot to learn from what went wrong and what we could have done better."