Early on in my conversation with Virtys' Laurent Devigne at PAX East, I find myself explaining why I haven't tried his studio's free-to-play MMORPG Therian Saga yet. I just haven't had the time, I say, because even though it looks really intriguing, it seems so complex for …"For a web game?" he said, laughing while doing so. "Go ahead, you can say it."It's true, and it's unavoidable. If there's still a little skepticism among a segment of the gaming community toward free-to-play games in general, there's even more for those that come to life within your browser. Virtys would prefer you not paint its game with too broad a brush."We don't want to be compared to a Facebook game," Devigne said. "We're web-based because we want people to enjoy it without installing 20 gigs."That's perfectly logical reasoning, but then everything about Therian Saga follows a sensible path. Originally dreamt up by a small group of French-speaking developers, it found a solid audience of about 40,000 to 50,000 players upon release in France and Quebec (as Fatecraft: The Therian Saga).