Earlier in the week the Steam Early Access release trailer for The Stomping Land was revealed, along with lots of information about the game and its impending release. With a set launch date of May 30th, The Stomping Land will be in players' hands just a little under a year following the game's Kickstarter campaign which pulled in over $100,000. Those who backed the game on Kickstarter (and qualify for the specific rewards tier) will have access to the game on the 26th, four days before everyone else will.On the game's official forums, The Stomping Land's lead developer, Alex Fundora, revealed that seven different dinosaurs will accompany the early access release, with other dinosaurs being added into the game as they are completed. Fundora also talked a little about the caves shown off in the release trailer, and what players can expect to get from exploring them.
Anachronistic issues aside, hunting dinosaurs is something that passes through the minds of most children, —and speaking for myself, many adults. Sure, Jurassic Park spoiled the fun by showing us the realities of such a pursuit, but here's to hoping that most of our readers don't honestly see a porta-potty covered in bamboo as ample cover from a Tyrannosaurus Rex.The Stomping Land, from game developer Alex Fundora, may be the closest thing we get to hunting dinosaurs within our lifetime. Within The Stomping Land, players will have to hunt dinosaurs to survive in the game's vast wilderness. The multiplayer aspects combined with the survival mechanics position The Stomping Land akin to Day Z as far as gameplay goes. You know how anxious you get in Day Z, when a random player comes running your way, out of the woods? Imagine how you're going to feel when a random player comes storming out of the woods...on the back of a 15ft tall carnivorous dinosaur.Last summer, Fundora took The Stomping Land to Kickstarter where he managed to pull in over $100,000 to go towards the game's development. Nearly a year later, development is coming along nicely, with Fundora working on implementing one of the coolest features I've seen in a game: celestial navigation. There is no map in the game, and players will have to use the stars to navigate their way at night. During the day players will have to look out for footprints and listen for dinosaur roars to indicate the location of specific species.