Less than a year ago, The Last Door surpassed its humble Kickstarter goal of £3,852. The crowdfunding pitch promised a heavily pixelated horror experience set against an enthralling, orchestral soundtrack. The series would be episodic, with each new entry coming to life only if the community willed and made it happen. With the third chapter, The Four Witnesses, having just reached its funding target, the community has spoken: we're not ready to close the door. We talked with The Game Kitchen's Community and PR Manager Raúl Díez about crowdfunding, crowd support, and the challenges and joys of maintaining an episodic game series that, thankfully, shows no sign of ending any time soon.While a successful indie game campaign is not an uncommon event these days, The Game Kitchen had a unique, elongated approach to crowdfunding from the get-go. Kickstarter was only the (critical) beginning, funding the pilot chapter in what would hopefully become an ongoing web series. Backers on Kickstarter earned early access to this pilot, and backers who pledged 10 pounds or higher became "premium members" for life.
A horror game that's actually scary is a beautiful thing. More often than not it requires every component—eerie music, unpredictable events, solid writing etc.— working in tandem to cultivate the desired creepy atmosphere. But as we've learned over the years, realistic graphics are far from a necessity. Just take a look at Nanashi no Game and Home: both feature simple pixel art and are still incredibly frightening. The Last Door, a point-and-click adventure game playable via browser, is looking to follow this same humble path, offering up as many scares as it does pixels.