Welcome to part three of our five-part interview series with Team Meat's Edmund McMillen. Yesterday we discussed the games industry at large, and today we'll be covering a fairly prominent subset of that: Kickstarter. It's become a reliable source of funding for both indie developers and established studios, but does it make sense for everyone?
Greetings, and welcome to part two of our five-part interview with the one and only Edmund McMillen. Yesterday's entry was all about upcoming title The Basement Collection, a compilation of some of McMillen's work before Super Meat Boy and The Binding of Isaac. Today, we tackle a broader subject: The current state of the gaming industry.
You may know him best for Super Meat Boy and The Binding of Isaac, but Edmund McMillen has been making games for quite a while. He'll be compiling much of his earlier work in The Basement Collection, a release that's bursting at the seams with extra content and hidden goodies. To learn more about the content-rich release (and so many other topics), we met up with him at his Santa Cruz residence and had a lengthy conversation.