It's simply staggering to any new developer to think of how many creative decisions need to be made to develop a video game. Starting a new game is like starting with a blank canvas; every single detail that appears on the screen needs to be decided on by you. Then, after all those aesthetic decisions have been made, there are added layers of interactivity, and innumerable technical considerations.
It's hard to believe we've come this far. We started this game six months ago with a single sketch of an awkward-looking kid standing next to a mad scientist. Since then, it's grown into a full-fledged game and our hero, Kyle, is a fully animated model, navigating an increasingly rich 3D environment. With each week we have seen Telekinesis Kyle get closer to completion, but the question in the back of our minds is always, "How can we best tell this story?"