After four months of updates about its soundtrack, platforms, and other such details, Team Meat have finally spilled the beans on the gameplay of Mew-Genics. In short, it's a "cat lady sim." In long, it's something much, much crazier than that.
Team Meat says it has stopped working on the mobile-based Super Meat Boy: The Game to focus its time and attention solely on Mew-Genics, a title which originally began as a Ludum Dare game jam entry.
There's a whole lot we've yet to learn about the upcoming Mew-Genics (like how it's played), but developer Team Meat has revealed on their blog that it's coming to—alongside other, unannounced platforms—iOS. Are phones and tablets capable of handling 12,207,031,250,000,000,000,000 cats? I suppose we'll find out soon enough.
Welcome to the fifth and final part of our interview series with Team Meat's Edmund McMillen. One quick thing before we begin: The Basement Collection is out today! In fact, I'm writing this as quickly as I can so I can fire it up and check out all the awesomeness. And with that out of the way, let's get on to today's entry. It's quite short, but when you read it, you'll no doubt see that we saved the best for last. McMillen has ambitions to make a horror game, and while the project is up in the air at the moment, he was kind enough to share a few details with us. Enjoy!
We've reached part four of our five-part interview series with Team Meat's Edmund McMillen, and today we're going to discuss gaming in the living room. More specifically, where it's failed in the past and where it may be heading in the months and years ahead. If your Kinect is the sensitive type, I'd recommend keeping it away from this post at all costs.
Welcome to part three of our five-part interview series with Team Meat's Edmund McMillen. Yesterday we discussed the games industry at large, and today we'll be covering a fairly prominent subset of that: Kickstarter. It's become a reliable source of funding for both indie developers and established studios, but does it make sense for everyone?
On the strength of over 500,000 downloads and much bloody slayage,the macabre rogue-like The Binding of Isaac is getting what is being dubbed as a "mega expansion" on May 28th. From the lovably twisted minds of indie developers Edmund McMillen (of Super Meat Boy fame) and Florian Himsl, the vaguely biblical and entirely clever dungeon-crawler-allegory earned a four-star stamp of approval from us the first time around.