Yesterday, we published an in-depth interview with the team behind Sword of Fargoal 2, chronicling the journey from classic roguelike to modern sequel. What you didn't see in the article, however, was our persistent line of questioning about the much-teased secret $140,000 stretch goal. At the time, Jeff McCord wouldn't budge. Then, after the article hit the site, something peculiar happened.
Inspiration can strike at any time: a eureka moment in the shower; a brilliant idea in the middle of the night; even a crazy theory cooked up while sitting under an apple tree. For Jeff McCord, the idea that came to define his career took hold while he was watching his friends slay a dragon.
With the advent of services like Kickstarter, it's rare for anything in video games to die. If some developer is in love with a concept or genre that flamed out 20 years ago, chances are they can pitch a revival and find a group of people interested enough to throw money at them. This concept holds true to specific games as well, as we've seen with the Kickstarter campaign to create a new Wasteland. And then there's Sword of Fargoal 2, a remake of a game that came out over 25 years ago.