30th May 2012
It's hard not to root for the little guy. A couple decades ago, and it'd be near-impossible for a game... It's hard not to root for the little guy. A couple decades ago, and it'd be near-impossible for a game developer to obtain creation tools without working under a large established team. Today, with several more tools for development than ever, and creator-controlled price points on services like the App Store, Google Play, and Steam have allowed fantastic independent creations...
4 minutes