Best Horror Games On Itch.io – July 2026
By Adele Wilson
Across a bounty of subgenres.Haze Seas Accessories Tier List [Best Accessories to Equip]
By Adele Wilson
The accessories with the best stat buffs in Haze Seas.
Tag: Sports
One For Eleven’s World Nations Cup tournament is underway, and here are the results so far…
By Guest Author
Last week a small sporting event called the FIFA World Cup began. You may have heard about it. Developer Actozsoft has updated its free-to-play footy management title One For Eleven to coincide with the tournament though, with a new mode …The Beautiful Game Bundle Should Scratch Your World Cup Itch
By Jim Squires
If you’ve been glued to the TV this week to catch every World Cup game you can, you should really give them some rest. …by gluing your eyes to your PC monitor instead. If you’re a footy fan who just can’t seem …King of the Course Review: Goldilocks Golf
By Nick Tylwalk
If EA didn’t make gazillions of dollars each year and occasionally win unflattering awards, it would be easy to feel sorry for its dilemma when it comes to mobile versions of its best-selling sports franchises. Make them too hardcore and you …Flappy Golf Walkthrough
By Nadia Oxford
Flappy Golf is a golfing / physics game from Noodlecake Studios that's inspired by Flappy Bird. In this game, you guide a winged ball around the golf courses previously seen in Noodlecake's Super Stickman Golf 2. Gamezebo's walkthrough will provide you with some tips and hints that will help you flap to the finish."Flappy Golf Review
By Nadia Oxford
Cats have nine lives, but birds live forever. At least, that's the impression you might get from the tsunami of Flappy Bird clones that washed onto the App Store and Google Play once Dong Nguyen's original flapper took its leave.Most Flappy Bird clones attempt to carry on what Nguyen began, which is why we have dozens - maybe hundreds - of games about getting a bird (or a fish, or a dragon, or a tiny butt) to fly through various objects. There have been more than enough Flappy Bird facsimiles to fill the void left by the original, but Noodlecake Studios gets a gold star for actually evolving the original Flappy Bird with Flappy Golf.Flappy Golf essentially cross-breeds Flappy Bird's physics with the golf courses from the already-released Super Stickman Golf 2, a hit "extreme golf" game from Noodlecake. But whereas Super Stickman Golf 2 challenges you to hit the ball into the cup, in Flappy Golf, you are the ball (meditate on that, why don'tchya).Vertiginous Golf Preview
By Andy Chalk
"Vertiginous Golf." It doesn't exactly roll of the tongue, does it? Yet it's somehow a perfectly appropriate title for what has to be one of the most unusual mini-golf games to come along in, well, just about ever: A heavily-ornamented steampunk mini-putt that plays out in the sky, high above the thick, black rain clouds that have permanently encased the drab alt-history city below.How? Through the power of the Vertiginousphere, an alternate-universe technology that has freed mankind from the yoke of gravity - but not without a cost. It's an idea that actually took root more than a decade ago as Vertigolf, a more conventional (although the term hardly seems appropriate) anti-gravity golf game made by coder Paul Barnes and artist Christian Holland."We always loved the original game but felt the graphics at the time didn't do it justice," Barnes said. "So we thought now was a good time to create the spiritual successor, Vertiginous Golf."NBA Rush Review
By Nick Tylwalk
You would think that the life of an NBA player is stressful enough trying to figure out how to dethrone LeBron James, Dwyane Wade, and the Miami Heat. But no, we're asking them to fend off alien invasions too. If you think I'm just babbling incoherently, you need to check out NBA Rush, a competent but unspectacular endless runner made notable mostly by the unusual premise I just laid out.Granted, RenRen Games could have made this just another sports-themed runner, so the devs get props for coming up with something different. Yet it's never really explained why NBA stars would be the proper people to help fight off the aliens, except, I guess, that they look more like super heroes than mere athletes thanks to the game's angular, stylized art.No matter. The game gets you right into the action with controls very familiar to anyone who's ever played anything in this genre: swipe to either side to switch lanes, swipe up to jump, and swipe down to slide under certain obstacles. Notice how your player keeps his dribble going at all times? You wouldn't want to be called for traveling or double dribbling, even under these dire circumstances.Along the way, you'll be looking to pick up coins, but also to defeat the aliens whenever possible. The ones on the ground can be defeated by jumping on them, which also gives you a boost to get on top of otherwise unreachable places. Flying aliens are a little trickier, as you have to wait until you find a "DUNK" icon to be able to smash their flying saucers with some seriously aggressive jams.Touchgrind Skate 2 Review
By Mike Rose
When it comes to skating video games, I've pretty much played them all. From the earliest Tony Hawk titles that probably gave the genre a name for itself, to the more hardcore games like Skate, there's oodles of creativity that has come from allowing players the opportunity to ride on a plank of wood, and launch said plank of wood along grinding bars, up halfpipes, and down into bowls that look like they were swimming pools in a past life.The Touchgrind series takes this concept and throws away the controller. Instead of flicking an analogue stick left and right, your fingers become your legs, and the touch-screen of your iOS device is the board. As per usual, Touchgrind Skate 2 is a novel idea that can provide hours of great skating gameplay, but the learning curve is steep, and some players - like myself - may never fully click with the concept.Touchgrind Skate 2 begins with a set of tutorials that teach you each of the basics. Everything is essentially done in the same way that you might control a skateboard is real life - so for example, an ollie (aka making the board jump) is done by lifting your front finger and then quickly lifting the back one, to flick the board into the air.Other moves work in the same way, such as flicking the back of the board to kickflip, and holding the back of the board to spin around on the spot. For the most part, it's all very intuitive, and works exactly as you would expect it to.