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Tag: Spil Games
- Spil Games, the leading global company for all things online gaming, has announced a $5 million investment today to be put towards the creation of HTML5 games. All in all, that lump sum of $5 million will be delegated to developers creating brand new gaming experiences, as well as updating existing ones to fit the new HTML5 foundation. Spil Games also plans to put some of that money towards the marketing of their own games, which currently enjoy more than 180 million users each month.In case you might be unfamiliar with the prospects of HTML5 as it continues to make its mark on the gaming industry and the world of technology at large, it is essentially a more fluid and flexible markup language for making content on the internet. But the biggest draw of the new coding language for game developers is that it can be utilized by a number of different platforms and mediums, such as mobile devices, which could potentially allow them to bring their games to a far larger number of platforms without sacrificing the additional time and resources needed to create an entirely new port."Of course, as if often to be expected with any kind of new or emerging technology, HTML5 has experienced a fairly slow adoption from the majority of game developers so far; however, Spil Games feels this is all about to change, and that 2014 will truly be the year for HTML5-founded games to truly explode. And just in case you didn't believe them, Spil Games CEO Erik Goossens has already stated the company's plans to launch 500 brand new HTML5 games over the course of 2014 alone! HTML500 anyone?
- Developing Snail Bob, a casual web and mobile game for families and kids, was a risky endeavor in hindsight. We had no specific theme plan at the beginning of the franchise. Instead we let a free flow of creativity lead us as we designed the game. It turned out that the random variety endeared players and built fans, but for us as developers, we quickly learned how much more work we had bitten off for ourselves. How it began: We started by creating a short prototype of our new character, Snail Bob, crawling by himself. It was really funny, but we still needed to know more about how players could interact with him. Initially we wanted to give players the opportunity to drag physical objects, but after creating the prototype we discovered that dragging those objects made the gameplay too difficult. We made changes so players could control Bob using different levers, buttons and other tools in order to get him to finish each level.This resulted in an unusual mix between physics, puzzle and point-and-click games. The levels were all quite different. We created a number of unique animations per character per level, with the goal of delivering variety and surprises for players. This of course demanded unique code for each behavior; and often that code is used only once in a game session. Like cartoons of the old days when an artist drew 24 pictures for one second in a cartoon, we could spend several days on one level that the player completes in a single minute.
- The boom in mobile, social and browser gaming has been an incredibly healthy thing for the industry, but it's also cultivated an environment where a whole lot of great games go unnoticed. That's where platforms like Spil come in. With over 50 different gaming sites under its belt, it's helping developers all over the world find an audience.
- In what they're calling the "first-ever report on tween girls' online gaming behavior," Spil Games recently released some hard numbers on just what's going on in cyberspace with female gamers age 8-12. Using as a sample the over 7.6-million strong U.S. audience from their popular Girlsgogames web portal, the Dutch social games giant performed a miracle. They dove into the minds of young women everywhere... and returned with facts.
- Online publisher and developer Bigpoint has announced a partnership with Spil Games, that will see upcoming Bigpoint titles released on Spil's various gaming portals, starting with the release of ZooMumba later this month.