Best Horror Games On Itch.io – July 2026
By Adele Wilson
Across a bounty of subgenres.Haze Seas Accessories Tier List [Best Accessories to Equip]
By Adele Wilson
The accessories with the best stat buffs in Haze Seas.
Tag: Simulation
Out There Review
It's three in the morning and I'm trying to get back to Earth as quickly as I can. My oxygen is in short supply, and soon I will suffocate if I don't find a planet with an adequate atmosphere to refill it. Speaking of supplies, I had to scrap half of my gear, including my radar, in order to get the parts necessary to repair my ship's hull after a near fatal encounter with space debris in the last star system. So without the aid of radar, I'm blindly flying to the closest system: the only system my remaining wisps of fuel would allow me to get to. I have no idea what awaits, but I'm hoping for a planet rich in oxygen, with friendly natives, and ample with the resources and fuel that I need to continue my journey.In the deep space of Out There, luck, much like oxygen, is in short supply. I come out of my jump, just short of a black hole; a dead end. I don't have enough fuel for another jump, not that I have enough oxygen to live long enough to even attempt another jump. So, it looks like I won't be making it home."Out There is an unfair and frustrating game. But it's also engaging and fun, at the same time. It is a game where players will curse their luck as often as they will praise it. Players opposed to gambling may be a bit turned away by Out There, as the game relies on luck pretty heavily. But then again, the life of a space explorer would more than likely heavily depend on luck. It's all part of the job.In Out There, players take on the role of an astronaut in the 22nd Century who has just woken up from cryonic sleep to discover that his ship has totally gone off course. Now, with limited resources, the player must leapfrog from star system to star system, in an effort to get back to Earth safely. There are three main resources players must maintain in order to keep the mission going: fuel, oxygen, and hull integrity (iron). Fuel is used to jump to the star systems, travel to planets, and gather resources from the planets. Oxygen is used up gradually over time from doing just about everything, and the ship's hull will take damage from unstable planets as well as a seemingly infinite number of unlucky anomalies that players will undoubtedly encounter during their voyage home. Other resources in the form of elements can be collected and used for ship upgrades.NOWHERE Preview
You're floating in space. Not the recognizable expanse of Milky Way planets and stars, but another region, populated by gently rounded masses that pulse with a neon glow. It's abstract but also familiar, with invitingly warm colors and caves just begging to be explored. The surface of these masses appear soft, clay-like, and tactile; if you could reach out, they would mold around your hand like a foam mattress.You can reach out. You have a long, tentacle tether that snakes easily towards the landscape before you, latching on almost magnetically. This is all you have. The tether connects you to the terrain, allowing you to casually rope-swing around the pulsating colors, keeping you from floating into the black emptiness beyond. You can weave through the caves, but there's nothing to find. You're alone, save the ever-present electronic beat and the sense that something big is about to happen. That something is Nowhere, the in-development open world adventure visible in alpha snippets like the one just described. While the current version is minimalistic and focused on sharing the sense of movement in thegame's gravity-free space, the ideas behind Nowhere and its long-term goals are much larger than even its vast environment demonstrates. We spoke with Leonard Ritter, one-half of the husband-and-wife development team Duangle, about where Nowhere is headed.Battle Supremacy Review
By Nick Tylwalk
If anyone ever figures out how to make the mobile equivalent of the popular online game World of Tanks, they stand to make a boatload of money, possibly even with a capital 'B.' The thing is, no one has quite been able to execute that game's quality and precision on touchscreens. Battle Supremacy by Atypical Games and Revo Games is the latest to give it a shot, but despite some worthy efforts, it's still no mobile substitute for the real thing.It's certainly not for a lack of visual oomph. Battle Supremacy looks gorgeous, if that's an appropriate word for a game featuring rolling death machines. From the tanks themselves to the little flourishes like butterflies and snow, the developers did things right. The introductions and cutscenes during the solo missions are notable highlights, made to look like old war footage in all its sepia-toned antiquity.Yes, I said solo missions, which is something not all games like this have. The first one even serves as a tutorial, though you'll have to find it yourself as it's the first of many features that goes unexplained. Each mission gives you several AI partners to help you tackle multiple objectives. The lone drawback is that you don't know how long each mission will last, giving you no way to tell if you can go for broke or play things more cautiously.Completing solo missions gets you experience points to improve your rank - needed to unlock the game's eight tanks - and upgrade points to improve the main gun, armor, engine, treads and radar. You can see how each upgrade affects your stats before you buy, and the points are universal, so you can spend them on any tank you're able to use. Unlike World of Tanks, there's no real life equipment involved, simply boosts to the gear you've got.Namco High Review
By David Oxford
Namco High is the latest video game to come from ShiftyLook, the online branch of Namco Bandai which reinvigorates several of the company's various, more latent intellectual property as webcomics and cartoons. It's only fitting, then, that in this browser-based dating simulator from the creator of Homestuck, you get to pal around with various characters from ShiftyLook's comics and beyond.Well, they tout it as a dating sim, but from what we've played, that's a little bit of a misnomer. You get to engage and interact with numerous characters (15 on the Namco side, three from Homestuck), but things never get deeply romantic. They do, however, get rather humorous in a way which feels rather reminiscent of Capcom's Ace Attorney series—which is never a bad thing.You take on the role of a gender-neutral Cousin from Katamari, which you can rename anything you like, and you find yourself in detention with the odd crew of what Principal Dig Dug and his detention supervisor, King, call a group of "delinquents". Before long, though, you come to find out that your fellow captives aren't so bad after all.Fiz: The Brewery Management Game Review
By Nick Tylwalk
There's something romantic about the idea that someone could start out brewing beer in his or her own basement and wind up taking the world of adult beverages by storm. If you don't think trying to live out that fantasy sounds like good fodder for a mobile sim/RPG, Bit By Bit Studios begs to differ. Fiz: The Brewery Management Game has risen from Kickstarter like suds to the top of a mug, giving you a shot at building your very own brewery from the ground up.Like Drake might say, you've got to start from the bottom of the beer world before you can get on. When a new game of Fiz begins, all you've got is your own character, three buddies, some rudimentary brewing equipment, a few recipes, and some big dreams. You also own a couch (good for sitting on) and what appears to be an eight-bit NES, which is appropriate since the game is rendered in retro pixel graphics. The semi-mystical figure Cyrus Uprum drops by in short order to introduce you to the wonders of beer-making. A menu in the upper-left corner is where the magic starts, allowing you to access the recipes you know and additional ones you can buy or learn. The actual brewing process begins by buying the proper ingredients to fill a given recipe and assigning your team members to one of four tasks: cleaning, mashing and boiling, fermenting and packaging.Hatch Review
Hatch is a wholly charming, visually polished virtual pet simulator that will quickly take over your phone and heart. Its Disney-quality opening film sets the standard for the colorful, crisp, and youthful aura the rest of the app successfully maintains. The adoptable creature of Hatch, the Fugu, is a low maintenance, easy-to-please sphere of joy who exists solely to love and be loved by its owner—you. It's easy to be swept up in Fugu euphoria, enchanted by the adorable face that erupts from an egg and the gorgeous, interactive world that surrounds it. But this delight withers as the few ways to interact with your Fugu and its world become repetitive, its lack of growth becomes dull, and your time with it becomes more memorized patterns than playful discoveries.The beginning of your Fugu-owning journey, though, is engaging and whimsical. We learn from the app's opening film that "long before dogs or cats were domesticated, man had another best friend." That friend was the Fugu. Although they are somewhat doglike in appearance, Fugus were born from eggs that would appear almost magically in a nearby river. Upon hatching, the Fugu became completely loyal to the person that fed and loved it, remaining their companion for life. As Fugu eggs became precious, fought-over commodities, fewer and fewer floated downstream until the Fugu simply ceased to exist. "That is, until today—for some unknown reason. A young Fugu-fan named Max has stumbled upon a rare Fugu egg in the forest and wants to share it with you. Although he's too young to care for a Fugu alone, he knows all about their history and care and will gladly share this knowledge if you allow him to play with your new pet when you're away. Max acts as Hatch's mini-guide to the world of Fugus, announcing things like birthdays and providing items via his shop.Adventure Park Review
By Mike Rose
When you think back to the greatest theme park simulation video games ever made, there's always been something to fit each style of play. Bullfrog's original Theme Park, for example, allowed more casual players to build a simple park, clack together some neat roller coasters, and pull in the punters. Meanwhile RollerCoaster Tycoon was a more complex beast, giving the hardcore players something to drool over.Adventure Park attempts to straddle that line between hardcore and casual, offering up theme park building gameplay that is easy to get into, yet providing tools that can be used to potentially get really deep into the action. Unfortunately the game doesn't manage this all too well, leaving an unfocused experience that feels poorly structured at times."You are the proud owner of a massive chunk of land, where an old theme park used to reside. Utilizing the existing paths and track pieces that have been left behind, you're tasked with building a great, bustling park full of attractions, hot dog stands, and worlds to discover - while taking in plenty of cash, of course.It's fairly easy to get started with Adventure Park. A tutorial teaches you how to place shops, rides, bins, staff et al, and you'll jump straight in pretty quickly. A mission system guides you through the game, giving you tasks to complete and generally pointing you towards the oodles of content that you'll find lurking in the menus.Mush Review
By Mike Rose
On paper, Mush should be fantastic. You are a crewmember aboard a spaceship, and each other crewmember is also a player online. You're tasked with working together to keep the ship safe and stocked, while venturing out to surrounding planets to gather information, resources, and whatever else you can find. But here's the catch: there's an alien disease spreading throughout the ship, and you have no idea who has turned.A great idea indeed, and one that I was eager to jump straight into. Unfortunately the proof lies in the execution, and this isn't so well thought-out. Clumsy, slow-moving free-to-play action means that it's difficult to truly immerse yourself in the drama, and eventually you end up just bounding around the ship every so often, completing a couple of menial tasks here and there that aren't exactly what I'd describe as exciting or fun.The game starts off pleasingly enough. You choose a character, get plopped onto the ship, and are then shown the ropes, from keeping yourself fed to manning the turrets and taking down enemy ships. This is all told from an isometric viewpoint, with the various rooms on the ship separated up as to show what you can see at any one point.Mush is a semi-turn-based style affair. You're given action and movement points, and once these have run out, you then need to wait for the start of the next "cycle" - i.e. 3 hours of real time - before you can make another move. Hence, it's all about making the best of your actions, and preparing yourself for what you hope to achieve in the next round.