Up until now, playing a social fighting game usually meant plugging in some stats, pressing a button, and hoping that your character does more damage than the other guy, and most don't even let you see the combat aside from swooshes or a stock audio file of swords clashing. It's a genre that has always demanded more from your imagination than your skills, in other words, and even the best titles offer a few weeks' worth of enjoyment at best. Not so with Soul Crash. Here is a game that actually feels like a fighting game, and its features point to a day when playing a version of Street Fighter may be feasible for Facebook.
Mozilla's BrowserQuest may look like a seemingly simple retro RPG in a web browser, especially compared to some of the stuff already out there. However, this particular game has a rather notable purpose that may not sound all that exciting to the average gamer, but for developers, it's quite the eye-opener.
Three months can be a long time in the life of a young MMORPG, possibly long enough to make or break it in today's market. Star Wars: The Old Republic has made it past the 90-day mark - and sits on the cusp of its first truly significant content update - making it the perfect time to see if the Force truly is with BioWare's big budget foray into the genre.
Ain't no adventure like a cross-platform action RPG adventure, 'cause a cross-platform action RPG adventure never stops. Sollmo, the studio behind the critically-acclaimed action RPG Buddy Rush, is revisiting cross-platform mechanics with Operation CrossCounter.
Hidden away on the second floor of an office building in Madison, Wisconsin is one of the most creative and active tech companies one could imagine -- and you'd never know it just driving by. PerBlue, the creators of the first-of-its-kind location-based RPG Parallel Kingdom, sit perched in for what most people would be a spacious layout. Then again, most people don't have 35 employees crammed into the equivalent of a two bedroom apartment. But limited square-footage hasn't cramped PerBlue's growth, as evident with their upcoming release, Parallel Mafia.
If Nintendo ever decided to release a Pokemon game for the iOS, mathematicians would need to invent a new denomination to tally the amount of money that the project would rake in. Pokemon iOS is not going to happen, though: Nintendo would sooner put Shigeru Miyamoto in charge of the company's janitorial staff. So it's up to independent developers like Calis Projects to fill in the gap with their own monster-collecting games.
Rune Raiders takes the turn based strategy dungeon crawler formula and boils it down to the bare minimum essence of the genre. It's light on story, graphics, music and seemingly every other metric for judging a game. For instance, the on-screen representation of your heroes are just pictures of their faces moving around a grid. Yet for a weirdly stripped down game it's compelling enough to be worth a look, though it might take some explaining.
RPGs have been one of the few iOS genres that can emulate the quality of major console releases like Final Fantasy Tactics and Chaos Rings II. Because of this, they sometimes command major prices (up to nearly $20 for the aforementioned titles). By contrast, Digital Tales' Battleloot Adventure aims to present an engaging turn-based RPG for a budget price. Aside from a few issues, it delivers bang for the buck.