R.A.W. stands for Realms of Ancient War, a fantasy hack-and-slash game coming for the PC. You might be surprised to learn that it has nothing to do with Monday night wrestling, though given the game's beefy warriors and scantily-clad ladies, you can be forgiven for thinking otherwise.
It's coming. Oh Daddy is it coming. That old, familiar, comfortable sound of the left mouse button being pummeled far beyond submission by the return of Blizzard's action RPG mothership Diablo series. It's been a long time since Blizzard released anything official with the "Diablo" name on it, just shy of 11 years at this point, but it's righting that wrong in mid-May with the third major installment, aptly titled Diablo III.
Sinister Design is bringing you back to the world of Telepath RPG: Servants of God with Telepath Tactics, a turn-based tactics game that you can play online with your friends. Who's the smartest, most capable military strategist amongst your buddies? We already know that the answer is you, but Sinister wants to give you a chance to prove it.
Spacetime Studios continues its mobile MMO Legends series with their latest release, swapping space and fluffiness for a rather different, more violent angle. Dark Legends puts you in control of a bloody-thirsty vampire, on a quest to find the culprit responsible for your fangs.
"Dofus" might be one letter away from something goofy in English, but it's serious business in France, where Ankama Games has turned it into a mini-empire of MMORPG goodness. For the iOS crowd, Ankama is revisiting that world with Dofus: Battles 2, a tower attack game that makes players use their brains as much as they use their fingers.
"Every 20 years, man kill one of their kind in the name of 'Mate' to regenerate Solar, which the rest of them need to breathe the air." So it goes in Immortal Dusk, a Diablo-esque action-RPG for the Android that's unfortunately plagued by shoddy controls, repetitive, single-button gameplay and, yes, a pretty bumpy translation into English.
The news is bad in Monster Paradise: The peaceful coexistence of humans and monsters has been thrown into turmoil by an invasion of evil monsters. Shenanigans ensue! Now it's up to you to become a master monster tamer, collecting, training and using them to repel the enemy onslaught.
The "dungeon crawl" is a videogame sub-genre that was particularly big back in the mid-80s and early 90s, an era when computer games were designed not to entertain so much as to punish those who dared play them. Vicious, unforgiving difficulty was the order of the day and sudden death was always close at hand. For gamers of a certain vintage, titles like The Bard's Tale, Dungeon Master, Eye of the Beholder, Ultima Underworld and Stonekeep evoke memories of a simpler, better and absolutely magical time of sprawling catacombs, grid-based movement, DIY map-making and intractable frustration punctuated by moments of incredible satisfaction when puzzles were solved or tough battles won.