When we started making Verby!, one of the things that we decided was that the game needed to have a strong personality. Most of the word games on the App Store tend to all follow a similar playbook, and that leaves them all looking, and feeling, just a little bit familiar. This is something that we didn't want to repeat with Verby!. We wanted something that stood out in the crowd.
Hi. Don Kirkland here, programmer/designer/etc. at GeekBrain Games. Diary entry #2 is upon us, and we're still not quite at the point of putting the game in front of the big wide world.
We are 4 weeks into development. We have a great prototype, the core mechanics are solid and content is being created in earnest. There's one main thing that we are lacking: the name. Project Shuffle (working title) just doesn't cut it when we are getting the game out to the public and journalists for previews.
Hi. Don Kirkland here, one of the two developers on Ninja Raft. Ninja Raft is a tower defense game with a twist. The game is played out in two phases, rather than a continual struggle of resources and tower construction.
When we started on Project Shuffle, we breathed a sigh of relief. Our previous games had been, comparatively, quite complex, even if they were an endless runner and a puzzle game.