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Tag: Random House Digital
Catch The Berry Review
By Joe Jasko
Oh hello there, it's berry nice to meet you! And now that my one awful attempt at being funny is done with and out of the way, I can tell you about a brand new physics-based puzzle game that comes to us straight from the berry-filled mountaintops of Random House Digital: in what is the very first mobile game by the big-name publishing house. Borrowing ideas from both Cut the Rope and Where's My Water?, Catch the Berry is an amalgam of several successful physics-based puzzler ideas that we've seen before in the past. But does their new arrangement here give you that sweet taste of satisfaction that mobile gamers crave, or does it just leave you with a big ol' red berry stain on the front of your shirt?The setup to Catch the Berry is simple, and told through a handful of nicely illustrated title cards before getting right down to the actual gameplay. The Telfnords are little blue elf-like creatures who like harvesting berries on the top of their mountain community. But then one day while out picking berries, a Telfnord named Huckle discovers a magical artifact that makes all of the berries come to life! The story essentially ends there, and the Telfnords simply just go back to picking more berries like they always have before: only now the berries have eyes, mouths, and personalities, which actually makes things a little disturbing if the Telfnords are still planning on eating all of the living berries that they harvest in the game. Whatever, we just won't think about that."At its core, Catch the Berry is probably the most comparable to ZeptoLab's Cut the Rope, in that each of the game's initial 80 levels requires players to guide a happy berry into a basket held by Huckle, while collecting three optional diamonds along the way. But of course, berry picking isn't always that easy, and as such, the game will constantly be throwing in some exciting new twists to the main gameplay mechanics: like fans that give your berry an extra boost of speed, timed switches that open up barriers in certain parts of the level, air bubbles that allow your berry to slowly float to the top of the screen, and many more. A lot of these are lifted straight from the Cut the Rope franchise, but they still function in a few interesting ways in this specific context.