The hit PS Vita launch title Tales From Space: Mutant Blobs Attack is coming to the PC in August.Originally released in February for the PS Vita, Tales From Space: Mutant Blobs Attack is a side-scrolling puzzle-platformer that puts the player in the gooey ooze-boots of a large, rather unpleasant mutant blob from space - hence the title - that's escaped from lab captivity and is now out to eat everything it sees, in some sort of bizarre, gastronomically-powered bid for freedom. The more it eats, the bigger it gets; the bigger it gets, the more it can eat. The ultimate goal is simple: eat everything!
Slydris is a brand new puzzle game where you take pieces that drop from the top of the screen and place them into lines where they then get cleared. If you can't clear the pieces effectively enough and they reach the top of the screen you lose. Sound familiar?
Dédale takes "coloring within the lines" to puzzle-orientated heights, throwing in a soothing atmosphere all for good measure. There's something quite hypnotic about watching a flapping butterfly flit around, lighting up its way with piano plinks and splashs of color.
Follow the Rabbit is a physics puzzle game developed by Armor Games. It contains over 100 levels, and introduces new mechanics and obstacles at a speedy pace. Gamezebo's quick start strategy guide will provide you with detailed images, tips, information, and hints on how catch that darn rabbit.
Rune Masters is a game I really wanted to like. It's got some good ideas and a lot of potential, and the core gameplay is challenging and fun. But close, as they say, is no cigar.
Puzzle games are not usually my first choice when it comes time to unwind, but when I come across one that interests me I'm usually happy enough to play it through to the end. It has to be something interesting to keep my attention though, something different. Playing Bejeweled -- or worse yet, some Bejeweled clone -- for six hours is not my idea of fun.
There's a really interesting blog post on the website for Richard & Alice, where the creators discuss what inspired them to make the game. In a nutshell, they wanted to make a point-and-click adventure game with puzzles that contributed to the narrative's pacing, rather than took away from it. Having played a myriad of adventure games with ill-fitting, obtuse puzzle design, I can't help but applaud that.