Slam Bolt Scrappers is one of those video game experiences that you can sense is definitely onto something special with its core concept, but unfortunately fails to capitalize on the idea fully.
When news spread that respected designer Ron "Lovable Curmudgeon" Gilbert had left his post at Double Fine to pursue unnamed passion projects and vague future opportunities, I'm not going to lie: I didn't believe him for a second. With The Cave having reaped rave reviews from all the most storied publications, it seemed more likely that Gilbert had taken the instant millions that come with positive press and run off to his own private Monkey Island. Upon further inspection of a recent post on his GrumpyGamer blog, however, it seems that there might actually be something to his claims of "toiling away." And to think, I assumed that was just code for "rolling around in piles of unmarked dollar bills."
Super Stickman Golf 2 is one of those strange mobile games which, on the face of it, doesn't really offer anything that noteworthy or exciting - and yet you find yourself sat up blurry-eyed at four in the morning unable to put it down.
Djorick's Curse is a match-three RPG in which you'll go spelunking through a monster-infested fantasy dungeon by drawing lines to connect swords, hearts, gold, armor and creatures of the darkest malevolence. That may sound familiar and with good reason, but aside from some possible balance issues, the game stands up pretty well on its own.
Up until an embarrassingly double-figures age, I was under the impression that Timbuktu wasn't a real place, thanks to the wonderful Timbuctoo children's stories series. Thank goodness I'm now aware of its definite realness, or else this review could have exposed my inner silliness to Gamezebo readers everywhere.
The sliding block puzzle does not mess around. It's a no-nonsense, stick-to-the-formula kind of genre that is rarely seen gallivanting with other game types. Unlike the permanent identity crisis of match-3 games, sliding puzzles know who they are and what they want: move the blocks, get the highlighted block to the goal, home in time for dinner. Prime's Quest is here to change that, and cause worlds to collide. Sliding block puzzle, meet adventure game.
Whenever I play a game that affords me the ability to rewind what I've done previously, thus bringing me back from the dead and undoing the terrible jump I tried to make, or giving me an extra crack or ten at that last puzzle, I'm reminded of the fact that 99 percent of modern video games would probably be greatly improved with the addition of a rewind function. Besides having a silly name, Chrono Disfunglement plays around with the concept of rewinding time ever so gloriously, and is let down only by a combination of a slow start and an alarming brevity.
Heroes from the Past: Joan of Arc has an impressive start, as players are invited to enter the world of Joan of Arc, a world filled with peasants and farmers only trying to survive while constantly watching out for tyrants that will burn their crops for fun. After this initial voiced cutscene however, the game starts to fall apart, with rather slow gameplay that won't be for everyone.