It's gotta be boring in outer space. Sitting around on what looks like a random space station, Steve the Robot is learning this lesson the hard way. Thankfully, though, there are stars floating around all over the place, and he's just itchin' to take them out. Hey, it beats being bored out of your robot skull.
If you're like me, you've probably wiled away untold hours in front of your computer mastering Minesweeper. But if you're really like me, you probably also sat there and said, "You know what this needs? A story. And zombies." Good news: this is finally happening thanks to Frogtoss Games' first iOS release, Zombie Minesweeper: A Love Story.
You're an alien. You're, like, totally evil and what not. Evil in the "take over the world" way, not just normal "push an old lady alien down a moon hill" way. Step 1 to this plan is to get off your home planet and start the super hostile takeover of the other alien places on your list. The only problem is that you don't have enough alien ship energy to get off your planet. This simply won't do so you turn to a young whipper-snapper alien kid to solve the riddle of the ancient slug balls, harvesting their energy and jump-starting your ship. It's go time, baby!
While gamers have spent the better part of the last year cutting the rope, developer ZeptoLab has been cutting a rope of their own. Specifically, the rope connecting them to publisher Chillingo. Cut the Rope: Experiments is the second full release in the Cut the Rope series (or the third of you count the oft forgotten Cut the Rope: Holiday Gift), and the first to be self-published by its developer ZeptoLab. But is this really a full-fledged sequel? Or simply an excuse for the game's developer to step out from under the Chillingo umbrella?
When Peggle hit the scene back in 2007, people simple couldn't get enough of its pachinko-inspired ways. Since then a number of games have tried to copy PopCap's winning formula. Sushi Cat, Dachinko, aYa-Manku - they all put their own unique spin on pachinko gameplay. Kickin Momma is the latest such game to follow in Peggle's wake, but it fails to do anything really unique enough to stand out.
Firemint's upcoming Spy Mouse has undergone something of a strange press relations policy since it was first announced earlier this year. Journalists at GDC 2011 were given a hands-on with the game and were permitted to discuss their experiences, but not a single piece of footage was allowed to be shown to complement the words they shared. As a result, we knew it was a stealth game that utilized line drawing, but we simply didn't know what it looked like. But now Firemint has finally dropped the curtain, providing a brand new trailer that shares with the public the first real glimpse of gameplay.
As the iPhone's second hottest gaming property, beat out only by the flapping of Angry Birds wings, Cut the Rope getting a fully-fledged sequel seemed like an inevitability. According to some breaking news from TechCrunch, not only is the sequel inevitable but its release is imminent, as ZeptoLab has confirmed with the tech blog that they're aiming to release Cut the Rope: Experiments later this week.
Warning: The following review is kind of gross. Not hugely so, but just enough to give you pause. If you're willing to push past the initial "yuck" factor you'll find it to be worth reading, because it's talking about Gesundheit!, a game with the exact same qualities.