In a magical kingdom in a faraway land, a young girl named Alice spends her days working in the King's castle. Days of indentured servitude leave time for Alice to daydream, as she fantasizes of how wonderful it would be to grow her own garden in peace and freedom. These dreams become reality when a desperate fairy named Luna steals Alice from the castle and begs for her help in returning the fairy population's fruit supplies from a sorceress with evil intentions. Through a variety of match-three levels, you'll need to gather enough food for the fairies and ultimately save the day.
Games, more than any other entertainment medium, thrive on the concept of the mascot. Mario. Sonic. Master Chief. Angry Birds. The list goes on. With Peakour, developers Gotta Pea are definitely shooting for creating the next mascot brand. It's a tough sell attempting that with a vegetable, and they definitely missed the mark in this regard—but thankfully they succeeded in creating an above average puzzler in the process, even if it doesn't necessarily do anything that mobile gamers haven't seen already.
The best mobile games are the ones that sneak up on you. They look simple or uninspired at first glance, but before you know it you've finished half the levels, your battery is dying, and all you want to do is keep playing. Ichi has that look about it; it's a one-button puzzler that anyone with a finger can play, but it appears that it may have a lot more in store than first meets the eye.
We've all been there. At some point in our young lives, our fathers (who all may or may not be Dukes), task us with designing a kingdom using magical problem-solving skills. Old hat, right? It's a rite of passage, similar to babysitting a younger sibling once you're old enough, or cleaning the gutters once you're tall enough. Citadel Arcanes makes such a mundane ritual like becoming the Grand Architect of a Citadel an engaging quest, so much so that you often forget the fate of an entire kingdom rests squarely on your shoulders.
Ever wonder what would happen if you combined the animal-flinging physics of Angry Birds with the match-three gameplay of Bejewled? We hadn't either, but Triple Trouble (not to be confused with the Beastie Boys song) provides a unique, albeit imperfect, approach to this hypothetical matchup.
Kyle Pulver is a bit of an indie gaming legend. If you haven't already, you need to download depict1 and Bonesaw: The Game, both platforming games that highlight the gloriousness of his work. He is a developer who clearly, deeply, madly cares about his output, and the sort of developer who should be fixed firmly on your radar.
The story of Fibble is one of a tiny alien whose spaceship is knocked off-course by a stray soda can floating through the cosmos (don't ask us how it got there). As the ship falls towards the planet below, the titular alien manages to eject his four crewmates to safety before crashing inside an Earthling home. Once he collects himself, Fibble sets out on a quest to explore the house's four rooms and reunite with his friends.
When playing Angry Birds, have you ever noticed that those danged pigs are pretty resilient? Seriously, you can bring down a ton of steel and concrete on their round heads, and they'll still be alive and smiling (yeah, sneer all you want, pigs--at least your piglets got squashed). Well, you'd better get your pig-slaying technique perfected by this summer, because Wicked Witch Software is ready to take you to the next level: using a catapult to crush an ornery dragon and his armored supporters.