On March 1st, Polymer went free for the first time since launch last year on April 26th. For a long time, I'd thought about doing a free promotion, but didn't want to do it without support. When I read about TouchArcade Free Play, I knew it was perfect for a number of reasons.
Think of some of the best mobile games this year. Horn. SQUIDS Wild West. Puzzlejuice. These are the kind of games that survive spring (or fall!) cleaning on your device; some of which stood out as our favorites of the summer. What would you pay for a chance to own their soundtracks? Twenty dollars a' piece? Nine dollars on iTunes? How does one dollar sound, for all of them? And more.
It's no great secret that I'm a big fan of indie developer Whitaker Trebella's Polymer. Part Rubik's Cube, part Lego, the game tickles both right brain and left brain alike. Besides which, Trebella is a great example of pluck and determination: he wanted to learn how to design a game...so he did! So while many are poring over the new releases in today's App Store deluge, it's the "update" section of my iPad that has me excited.