I'm going to try to describe Knock-Knock and you're going to have to bear with me while I do it, because it's not the sort of thing that's easily described. Saying it's a side-scroller with exaggerated, cartoon graphics starring a haggard-looking young man with sunken eyes and wild red hair is simple enough, but the world in which he lives and his role in it is something else entirely.Bear with me.The young lad in question lives in a house located deep in a dark, lonely forest. It's an odd place, seemingly empty and in a poor state of repair; and worse, it's surrounded by twisted, deformed supernatural beings of various sorts who are trying to get in. He needs to keep them out - but some of them are already inside. To banish them, he must go from room to room, turning on the lights and replacing burned-out bulbs as necessary - which is quite often. And once the light is on, he can close his eyes and "imagine" furniture into existence. And other things, too; some of it he can hide behind, while others have their own, different purposes."It's a game of hide-and-seek, really, with a simple goal: make it to dawn without being caught. Time passes as you putter around the house, and every now and then you'll run across a strange, oddly familiar clock which you can use to advance the minutes and hours at a rapid pace. Hiding, however, has the opposite effect. Time runs backwards when you're crouched behind a couch or a boiler, hands pressed over your eyes, so you can't stay there forever.
Glass of scotch in her handlike nub, permanently scarred from burns, Emma Jones hangs up her firefighting smock. Though she saved countless feline lives from an endlessly raging inferno in Jones On Fire, it's time to move on. Her next role: Private Investigator in a city corrupt to its core, hounded by crooked cats putting the squeeze on local shops. Glass Bottom Games' co-founder and lead developer, Megan Fox, filled us in on the gritty details of Jones' new noir excursion, Hot Tin Roof: The Cat That Wore A Fedora.
DuckTales Remastered should be the greatest thing since sliced bread. An HD remake of one of the most loved NES games ever, put together by WayForward, one of the most exciting developers of the here and now? Why yes, I would like to grab a copy of that, thank you very much.
In terms of getting me excited about a game, the phrase "A Metroidvania style action-platformer set in a magical Mexican inspired world" is always going to do the job. I do love my Metroid-style games, and enjoy exploring the twists that modern titles put on the original formula. Guacamelee is the most Metroid-like game I've played in quite some time - sure, it has its own little neat ideas packed in, but for the most part, it's heavily inspired by the Nintendo classic. That's far from a bad thing, mind you, as there's so much style and finesse lavished across this adventure.
Beatbuddy is a difficult game to dislike, and the truth is I don't dislike it. But when I see the game world and hear snippets of the music and think about the idea behind it all, I am disappointed nonetheless. It's close - it's really close - to being something special. But in the end, it just doesn't quite pull it off.
Spelunky is one of the most wonderful indie success stories you can find. It was previously released back in 2009 as a side project by Derek Yu, a developer who has dedicated much of the last decade of his life to the indie game scene, helping out other developers and generally being a force for good. After the original version of Spelunky proved a roaring success, Yu decided to go ahead and create a full-blown commercial edition of the game - and so we catch up to the present day, where Spelunky is ready and waiting for you to take up the challenge.
It's fair to say that we liked last year's Mikey Shorts. It was a precision-perfect platformer that had something for everyone - speedrunners, collectors, casual players, et al. Now there's a sequel called Mikey Hooks, and while it doesn't does a whole lot new over the original game, you're not going to catch us complaining.
Kid Tripp pulls no punches, as Kid's plane crashes and he finds himself in the Green Hill Zone (or Splash Hill Zone, or some opener for one of Sonic's adventures). No tutorials, no instructions, you're left to figure it out on your own as Kid immediately takes off to the right from the word go.