Best Horror Games On Itch.io – July 2026
By Adele Wilson
Across a bounty of subgenres.Haze Seas Accessories Tier List [Best Accessories to Equip]
By Adele Wilson
The accessories with the best stat buffs in Haze Seas.
Tag: Physics
Gem King Review
By Jim Squires
When Peggle hit the scene back in 2007, people simple couldn't get enough of its pachinko-inspired ways. Since then a number of games have tried to copy PopCap's winning formula. Sushi Cat, Dachinko, aYa-Manku - they all put their own unique spin on pachinko gameplay. Kickin Momma is the latest such game to follow in Peggle's wake, but it fails to do anything really unique enough to stand out.Cut the Rope: Experiments Preview
By Jim Squires
As the iPhone's second hottest gaming property, beat out only by the flapping of Angry Birds wings, Cut the Rope getting a fully-fledged sequel seemed like an inevitability. According to some breaking news from TechCrunch, not only is the sequel inevitable but its release is imminent, as ZeptoLab has confirmed with the tech blog that they're aiming to release Cut the Rope: Experiments later this week.Feed-The-Duck Review
By Keith Andrew
Even the most prevalent of casual gamers would admit a large portion of their success comes down to pure luck. Games like Angry Birds and Cut the Rope have 'random' at their very heart. This doesn't detract from those who have the skill to come out on top, but it does mean said games are finely tuned to accommodate the odd lucky shot that unexpectedly earns the most amateur of players the odd top billing. On the surface, Feed the Duck feels like it should be just as random as its iPhone bedfellows. But, owing to a rather ill-fitting rigid approach, play is far too tight to allow any sense of fortune to flourish.ShakyTower Review
There's more than one way to get me to play your game, but putting adorable faces on blocks is, by far, one of the quickest ways to guarantee I'll get...wait for it...face time with it. Combine a simple yet hard-to-master premise with unique gameplay and say no more, I'm throwing money at you until you give me your game. Developer HyperBees Ltd.'s new physics-based block-stacking game ShakyTower offers up a game that promises to deliver on all these fronts, and though I didn't need to throw my money at them, something got in the way of mobile gaming utopia.Potty Racers 2 Review
What do you do when you're stuck on island with nothing but a Port-a-Potty, your wits, and some spare airplane parts? While it might be tempting to use this to build a crazy Swiss Family Robinson treehouse (only cooler because, y'know, it's made from airplanes), but the correct answer is apparently to turn the outhouse into a flying machine with a poop-powered engine, race down the nearest hillside, fly to the next island, and start the whole process over again. Or, at least, that's the lesson that Potty Racers 2 would have us believe. Too bad the lesson sounds a lot more fun than it is.Apparatus Review
By Alicia Ashby
Apparatus is something of an Android reincarnation of legendary 90s computer game series The Incredible Machine. Much like its predecessor, Apparatus is about figuring out how to build a Rube Goldberg device that accomplishes a particular task, usually flipping a ball into a goal. To accomplish this, the game gives you planks, weights, levers, pulleys, cables, and even batteries. You use the touchscreen to drag building components around, sometimes combining them to create more complex parts.BEEP Review
By Alicia Ashby
For platform games like Beep, controls are the difference between frustration and fun. A game can be extremely demanding but feel absolutely fair if you feel like you're not fighting the game's controls, but merely your own incompetence at using them. Beep definitely wants to be from the demanding-but-fair school of platform games, but makes some control decisions that make the game feel frustrating to play. The control lapses are deeply regrettable, as Beep is otherwise an inspired game in every sense of the word.Rocket Bunnies Review
By Keith Andrew
Rare are the games that can turn the act of making the player feel like they're running around in circles into an art form. All too often, simple ideas that show much promise melt away when things begin to heat up. Scores of games play out like broken records, treading the same path from beginning to end and leaving players tired, bored and exasperated in equal measure as a result. Thankfully, Rocket Bunnies' revolutions are less to do with any sense of repetition, and more the result of the game, quite physically, sending you spinning from start to finish.