Dusk of Dragons: Survivors has been making waves since it splashed down on mobile at the beginning of September. Developed by Core Games, Dusk of Dragons: Survivors is a huge sandbox survival title with more than 100,000 organic downloads to …
- Wondering how to get Monopoly GO! free rolls? Well, you’ve come to the right place. In this guide, we provide you with a bunch of tips and tricks to get some free rolls for the hit new mobile game. We’ll …
- A frog, some balls, Shrek, and much more
- ...a Clover Retribution tier list that ranks the game’s magical abilities, a Clover Retribution Trait tier list, as well as a Clover Retribution Race tier list. Clover Retribution Magic Guide...
- Have you ever wanted to be Tom Cruise? Of course you have. Whether it's Top Gun Tom Cruise, Risky Business Tom Cruise, or even the Tom Cruise that jumps on Oprah's couch and scares the hell out of everyone in real life, there's been at least one moment in your life that you've wished you could be Tom Cruise. And now - so long as you'll settle for Minority Report Tom Cruise - your dream can come true for $79.99.That's the price of the Leap Motion - or as everyone I've talked to in the last year calls it, "that device that turns your computer into the gesture-controlled thingy from Minority Report." It's a comparison that the company is no doubt growing tired of, but that won't stop me from hammering that point home over the first two paragraphs of my review.That's because it's a comparison that's so well-warranted. The Leap Motion promises to let users control games (and other apps) by waving their hands and fingers in the air, pointing and prodding to guide elements on the screen to achieve their desired result. Ready for the shocker? IT ACTUALLY WORKS.
- Imagine this: a mobile racing game that uses a physical track and physical cars that you can place right down on the floor of your living room, and control everything that's going on in front of you through an app on your iPhone. Oh yeah, and the cars can shoot weapons and wipe each other off the tracks in real life as well, and the machines themselves even get smarter the more that you play. It sounds like something you'd see in a movie about what the future of video games could one day hold, doesn't it?Well guess what? It turns out that such an imaginative game actually exists. It's called Anki Drive, and it's coming out next week to change everything you thought you knew about mobile games. I recently had a chance to speak with Mark Palatucci, Co-Founder and Chief Product Officer at Anki, and Hanns Tappeiner, Co-Founder and President at Anki, to find out just how their innovative studio was able to bring the technical world of robotics into the mobile games space for a truly unique consumer experience.The building blocks for Anki Drive were first put in place over six years ago, when a few PhD students at the Carnegie Mellon Robotics Institute began drafting up ways that robotics technologies could be taken out of the labs and brought into people's lives as consumer products. But of course, the first biggest stumbling block was the cost: most robotics equipment was traditionally far too expensive to sell to the average consumer. But as the overall hardware of the technology world began to get cheaper over the years, the idea of a "mobile game in the real world" that was powered by robotics became much more conceivable. However, Anki would still need to deal with the challenge of creating a robotics product that could work 100% of the time in people's homes with uncontrolled conditions, and outside of the contained lab environment.
- The first game I ever played on an iPad was a free version of Liar's Dice where you shook the device to roll the bones. At first, it was novel. After three goes, it was annoying beyond belief. This demonstrates two things: firstly there's a good reason why most board games stick to digital dice; but second, that there's still an aching desire to physically interact with something when you play a board game. Enter Dice+.It's a little rubbery cube which communicates with a range of mobile devices, including those running iOS and Android via Bluetooth, and takes the place of a physical dice. You roll it, and the number flashes on the uppermost face and is communicated to the game. It's slightly bigger than an average dice, but still rolls comfortably from the hand with a pleasingly tactile and weighty feel.It seems to work a distance from the mobile, so your numbers come up even when Dice+ rolls under the table. However, some anti-cheating technology built into the device means a small proportion of rolls don't register. Annoying, but a small price to pay to stop fraudsters from finding the six face and repeatedly dropping it directly on the table. It's charged via a port revealed when you slide up the one face, and a full charge lasts ages: about 20 rolling hours.
- I don't know how I feel about OUYA. For most of you the console is only a day old, so this may seem excusable; but as a Kickstarter backer, I had a head start on the general public. My OUYA arrived a month ago, which should be more than enough time to form a solid opinion. And yet I'm having a hard time making my mind up. That in itself speaks volumes about OUYA.
- I was pretty intrigued by the notion of Half the Sky Movement: The Game when I had the chance to preview the ambitious project a few weeks ago. A game that lets you donate to a number of noble causes just by playing, and helping to raise awareness for the empowerment of women seemed like it could do no wrong. So how does this innovative Facebook game manage to hold up to its promising aspirations?
- It's very rare these days to find a game with a real social relevance, and one that advocates gaming for a cause. So when we at Gamezebo hear about exciting new game-based charity projects like Half the Sky Movement: The Game, it shows that more and more people are beginning to see the widespread power of gaming: which is great news for us, because it means more amazing games are on the way!
- With the touch screen revolution in full swing over the last few years, it seems that swiping, tapping, and touching have become the de facto controls for gamers who like to take their fun on the go. But what about those few stalwarts that are still holding out? The gamers that live and die by four face buttons and an analog stick? Well if those gamers happen to own an Android phone, MOGA is looking to fill a mighty big hole in their hearts.
- Have you ever played a simple but successful videogame like Doodle Jump and thought to yourself: "I bet I could make a game like that easily!" With Sketch Nation Studio, that reaction might not be as unbelievable as it once was. Enginious' newest creation follows its previous success of Sketch Nation Shooter by giving players the tools they need to make their own "beat the hi score" style game.