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- The amount of social platforms available on iOS is staggering, but few have enjoyed the same kind of ubiquity as OpenFeint. Apple's release of Game Center in 2010 stole much of its thunder, but the plucky service fought the good fight and managed to stay afloat. That is, until now. GREE, who acquired OpenFeint back in April of last year, has informed developers that the service will be shut down on December 14.
- Call me a hipster (please don't, that would hurt my feelings), but I don't care much about achievements. As someone who started gaming in the NES days, high scores, epic boss fights, and, you know, beating the game itself are all pretty good achievements to me. You know who does care about achievements, though? Pretty much everyone else.
- By anybody's standards, Jason Citron is what you'd called accomplished. As the founder of OpenFeint, he created a mobile gaming network arguably more robust than Apple's proprietary Game Center. Then, he turned around and sold it to mobile-social giant GREE for $104M. Now? He's looking to make some of the best games ever played on mobile, all with a little help from some friends... and investors.
- Having acquired OpenFeint over a year ago, developer, publisher, and mega-company GREE has kept their cards pretty close to the chest regarding their plans for the technology. Until today. In a formal announcement sent to Gamezebo, the multinational mobile-social gaming giant marked May 23rd as the kick-off for the GREE platform. Also known as? World domination, phase B.
- At just 27 years old, Jason Citron carries quite the resume. He helped develop DoubleFine's Brutal Legend in 2006. He released his 2008 iPhone game Aurora Feint on the day that the App store opened. Then, in 2011, he sold his social gaming network OpenFeint to GREE for a whopping $104 million. With so much success at such a young age, the question over the past year has remained: What will Citron do next?
- File this one under "should've seen it coming." Earlier this year, GREE acquired Openfeint for $104 million. Or to put it another way, one of Japan's largest mobile social gaming companies acquired one of America's largest mobile social gaming companies for $104 million. Well surprise surprise - this newly formed international superteam have just announced the creation of a new worldwide mobile social gaming platform for 2012.
- Who says you can't make money on Android? Papaya Mobile, a mobile social networking platform for Android phones, announced that it has grown to 25 million users, up 940% since January 2010.Of course, the majority of gamers for Papaya's social mobile games are not paying a penny, but the ones who are are paying relatively more than what one would see on other social networks such as Facebook.The average revenue per paying Papaya user is $22.60 a month and there have been 11 million transactions with Papaya's virtual currency.
- As popular as freemium games on Facebook and mobile are, it's always amazed us that so few developers have tried to make the jump between the two. Sure a handful of games have done it like It Girl, FarmVille, and Buddy Rush, but these seem to be the exceptions that prove the rule. As it turns out, we weren't the only ones puzzled by this situation. The folks at OpenFeint have been pondering the same thing, and they're looking to do something about it. The company has just announced the hire of Ethan Fassett, a former Playdom executive, to spearhead an initiative to bring Facebook developers to mobile.