Best Horror Games On Itch.io – July 2026
By Adele Wilson
Across a bounty of subgenres.Haze Seas Accessories Tier List [Best Accessories to Equip]
By Adele Wilson
The accessories with the best stat buffs in Haze Seas.
Tag: Monday Morning Quarterback
The Story Behind the Big Fish Games Subscription iOS App that Wasn’t
By Joel Brodie
One of the best things about our Monday Morning Quarterback feature is that I can literally be a Monday Morning Quarterback. Meaning, the now-you-see-it, now you don't subscription app by Big Fish Games on iTunes came and went away two weeks ago.And now, Monday morning, two weeks later, I can give you my analysis.Monday Morning Quarterback: the consumer’s role in videogame plagiarism
There's been a lot of talk in the game development community recently about plagiarism. That is, creating and selling a game that's essentially a rehash of another. Cloning. Some argue that it's simply standard practice. Others believe it's immoral and detrimental to games as a whole. But I, like most of us, don't have to deal with these conflicts. I don't make games, I simply enjoy them. But do I have a responsibility in this as well? If I support a so-called plagiarized game, am I doing the medium I love harm?Monday Morning Quarterback: Is it time to say goodbye to the 60-minute free trial?
By Erin Bell
Visit any of the top casual game portals like Big Fish Games, GameHouse, Alawar Games, or Screen Seven, and it's taken for granted that you'll be able to sample any game in the catalog for free for 60 minutes. The old "try before you buy" model is a staple of the casual games niche, but it's one that may have outlived its usefulness. In fact, these days it might actually be hurting game development.Monday Morning Quarterback: Keeping up with social games
Most mornings I have a routine. While I wait for my coffee to brew I pop into Trade Nations on my phone and collect some rent and maybe build some new businesses. When I sit down to drink my coffee, preferably with some sort of unhealthy baked good to go with it, I check in on my sim in The Sims Social and do a bit of exploring in Ravenskye City. If it's not a particularly busy day I might even squeeze in a game of Triple Town before tackling my daily mountain of email. But it wasn't always that way. I used to play CityVille every morning. I used to check on my DragonVale dragons while letting the coffee brew. But as new games come out I'm forced to make a decision. There's only so much time in a day and in order to play a new social game I need to drop something else.Monday Morning Quarterback: Do smaller publishers have more credibility on the App Store?
By Jim Squires
I was thinking about Chillingo the other day, and I couldn't help but feel a little sad. Chillingo, at least in my eyes, used to be a name that was synonymous with quality. There was a time when every game that they launched in the App Store was an event. But as they grew bigger and became more popular, it seems like they've outgrown that quality reputation that pushed them to the top in the first place. And it's all about quantity versus quality - or more accurately, quantity versus the perception of quality.Monday Morning Quarterback: Will the next FarmVille-style hit be a Hidden Object Game?
By Joel Brodie
Two weeks ago, Zynga invited the press to check out its new office and get a sneak peak on its upcoming games and projects.Lost amidst the announcements around Project Z (a Facebook-based social games network that I am not even sure Zynga fully gets what its all about) to upcoming game launches of CastleVille (CityVille meets a RPG with a touch of Shrek, very cool) and a slew of casino style and mobile games, was the announcement around Hidden Chronicles, Zynga's first foray into the hidden object genre.Hidden Chronicles may do for hidden object games what FarmVille did for strategy and simulation games, making the hidden object genre the most popular casual game genre of them all.Monday Morning Quarterback: the social game sequel problem
Mafia Wars 2 and Ravenskye City are two different answers to the same problem: how do you follow up a successful social network game? There are any number of choices. You could keep pumping the game full of new content, you could create large-scale expansions, or you could launch all-new sequels or spin-offs. But which choice is the best?Monday Morning Quarterback: Farewell to Sandlot Games, and Goodbye to Innovation in PC Casual Downloads
By David Becker
It can't be denied that there are major changes going on in the casual gaming market. I'm not talking about the rapid growth and increasing relevance of social games, nor the rise of hidden object adventures as the dominant genre. I'm talking about the slow but very obvious disappearance of unique and daring casual games in general - at least when it comes to PC and Mac downloads. The recent acquisition of casual games developer Sandlot Games by social game company Digital Chocolate is just the latest indicator of what has been a slow but steady transition.