A matching puzzle RPG from Ludia Inc. based on the How to train your dragons films is easy to learn, and rewards strategic thinking. Let’s break it down into the main aspects of the game. Match 3 is a self-explanatory …
For those few of you that haven’t yet played and been hooked, PUBG is combat and survival for people who don’t play fortnite. plus being on mobile means you can fit in matches during any down time, with everything you …
Some developers like to play it safe when launching a mobile game. Rather than release it worldwide in one fell swoop, certain studios insist on soft launching their wares in testbed territories to help them zap any bugs and glitches …
When it comes to mobile games pricing, the highest most developers would dare to go is $5.99 - and really, even that's a crazy extreme. 99 cent and free-to-play apps make up the majority of the App Store, so it seems pretty unlikely that anyone would dare charge between $15 and $30 for an iOS download, right? Well Square Enix doesn't think so.
Virtual d-pads, analog sticks and buttons suck on mobile devices. That may sound like a harsh statement, but I think you'd have a pretty hard time finding anyone who'd disagree. And heck - this is the second time this week I've had to say it. As it turns out, I'm not the only one.
When members of the gaming industry gather, there's always a buzz word that wiggles its way into discussions. At GamesBeat 2012, it's "crossover." More specifically, the transition we're seeing with console developers moving to the mobile and social space. It has the potential to make both platforms grow exponentially; something Zynga CEO Mark Pincus expressed a lot of interest in during his keynote fireside chat.