If you're a regular reader of Gamezebo, you've no doubt started to realize that the Unreal engine has had a hard time of it on iOS devices over the last year. After its stellar debut with Infinity Blade, every iOS release using it since has been... well... terrible. Now the Epic-powered engine has been dealt another major blow - Gameloft has just cancelled their upcoming first-person shooter March of Heroes; the company's first release that was to make use of the engine.
The fall/winter of 2010 was a pretty great time for mobile games with jaw-dropping visuals. Firemint showed us that photo-realistic racing games weren't exclusive to home consoles with Real Racing 2. Epic demonstrated how incredible the Unreal engine could be on iOS with Infinity Blade. iD Software brought us RAGE, EA Mobile brought us Dead Space - the list goes on and on... but then suddenly, it stopped.