Best Horror Games On Itch.io – July 2026
By Adele Wilson
Across a bounty of subgenres.Haze Seas Accessories Tier List [Best Accessories to Equip]
By Adele Wilson
The accessories with the best stat buffs in Haze Seas.
Tag: Kids
Clumsy Ninja Review
By Nadia Oxford
Remember your Tamagotchi digital pet? Remember all the fun you had together? Sure, it died a horrible screaming death when you accidentally ran it through the washing machine, but things are different now. You're older. You're more responsible. You're ready for another digital pet. Maybe you'd even like your very own ninja. Well, NaturalMotion has you covered with Clumsy Ninja, a pet (er, "pet") simulator that lets you train, tease, and toss around the most adorable ninja in history.Clumsy Ninja has a bit of a story, which is surprising since exposition beyond "clean up this thing's poop" is not common in pet simulator games. Your new ninja pal has a girlfriend/mentor who's been captured by bad guys, and he wants to rescue her. Problem is he's kind of clumsy."Your job as a responsible ninja owner is to train up your ninja. You do so by interacting with him, and by buying him toys and training materials that he can jump on, hit, block, and generally have fun with. You also tickle your ninja friend, tie balloons around him and watch him float, or just throw him around and watch him bounce (which is mean). Nearly everything you do with your ninja earns him experience (life is one big teaching moment, right?), which helps level him up. As you gain levels, you also unlock new items to play with and new belts to wear with pride. Your ninja is an eager learner, so you won't have any problems with obedience or surliness. In fact, the titular Clumsy Ninja may be the cutest darn trained assassin to ever hit mobile. He's got enormous green eyes that are impressively expressive, he enjoys high-fives, and he receives every victory with humble relish. Even his movements grant him humanity, ragdoll physics aside. When you first start training him on the trampoline, he climbs up hesitantly and makes small, unsure jumps. As he gets better, he becomes more confident and tries out more daring moves.Fun Town Review
By Nick Tylwalk
For younger gamers, sometimes it's okay if the line between a game and a learning app gets a little blurry. That "best of both worlds" quality definitely applies to Fun Town, the latest release from British studio Touch & Learn. Combining a colorful, engaging place to explore with some solid early life lessons turns out to be a winning formula, one that parents will appreciate no matter how they decide to classify it.The first thing people of any age will notice about Fun Town is that it has no instructions. That seems to be very much by design, as the whole idea behind the titular town is that kids should figure it out by jumping right in and interacting with it. That's done by touching out on the main street to see what happens, and all of the town's citizens and vehicles will respond with sounds and motion when tapped."There also aren't any letters in town, so reading isn't a prerequisite to play. The town's businesses can be identified by their signage - the candy shop has lollipops, the banks have big pictures of money, and so on. Tapping on a store gets you inside to play a mini-game, but there are others in places you might not first expect (like the phone booth and stoplight). Kids can and will figure out that nothing should be ignored.Nintendo is experimenting with Android-based tablet for educational games
By Joe Jasko
Ever since mobile gaming has been on the rise, there is one thing that dedicated gamers always seem to be clamoring about, and with good reason: the want of a full-fledged Nintendo game like Mario or Pokémon on their tablet or smartphone. Of course, Nintendo has always stood firm in their message that something like this would never be a reality. But now it looks like Nintendo might actually be making their first baby steps into the world of mobile: although not in the way that most Nintendo fans might have expected.In a series of tweets that were sent out earlier this week, Nintendo software engineer Nando Monterazo has revealed that the Big N might be working on a line of tablet devices for use in schools to play educational games. Monterazo also went on to clarify a few of the finer details about this announcement in the same batch of tweets, stating that the experimental Nintendo tablet will be powered by Android, and that the primary educational games will be featuring recognizable Nintendo characters."Unfortunately, Monterazo also confirmed that we wouldn't be seeing any NES, SNES, or Game Boy games cropping up on the tablet at any time, and reemphasized the fact that the new device will strictly be for educational purposes only. Nintendo has been pretty adamant in the past that we would never see officially licensed Nintendo games on any mobile platform, but then again, they were also extremely hesitant to embrace the world of online gaming once upon a time, and look how that turned out for them lately.Do you think this new educational Android-based tablet will be a precursor for Nintendo to start experimenting with the prospects of more console-quality mobile game development in the future? Can you imagine getting help from Mario or Link in the classroom? I personally think it will be called the NinTablet U. Weigh in with your own thoughts down in the replies!‘Video games will rot your brain’ and other lies
By Simon Reed
Video games have the ability to change a person's brain, but the myth is that it's for the worse. It has long been suggested that gaming negatively impacts our children. The press consistently focuses on the negative aspects of video games: the correlation with "rotting" the brain, encouraging aggressive behavior, promoting anti-social behavior and the list goes on. Must we always look at the downside of something we are not altogether familiar with?For countless reasons, parents and teachers are hesitant to use gaming technology in the classroom. As both a parent and veteran teacher of 14 years, I've had numerous discussions with colleagues who consider video games as simply "mindless" fun. But, those critics are unaware that the touchscreen taps, mouse clicks and joystick jiggles can help sharpen cognitive skills.Edu-gaming—a now-popular concept that integrates games with education—disputes the theory that video games will rot children's brains. A recent and compelling article by writer Nic Fleming discusses how educational games are proven to help people see better, learn more quickly, develop greater mental focus, become more spatially aware, estimate more accurately and multi-task more effectively.As the current lead for reading engagement innovation at Evanced Games (a company that designs influential educational mobile game apps for kids), I spend time each week playing edu-games with children in their school environments. This gives me firsthand experience with the benefits of video games. When played with a purpose, video games are important tools for helping kids take the skills they learn in school and build upon them further after the school day ends.Tiny Games Review
By Matt Thrower
What do you expect from a mobile game? Something that can be played in bite-sized chunks, I imagine. Probably you're thinking about the quality of graphics and sound, about your favourite genres, about becoming absorbed into the minuscule world on the screen, if only for a little while.Whatever your expectations were, Tiny Games will confound them all.Tiny Games is not really a game. It's an enabler of play. And I mean play in the loosest sense: whoever you are, wherever you are, whoever you're with, there will probably be something here that entertains and delights you, and probably several things that will irritate and embarrass you, too."The app starts by asking you where you are. The free version only allows you to choose "Home," but options like "Road," "Pub," and "Work" can be unlocked individually or as a bundle, even if the price to do so looks a little high by App Store standards.Then it'll query for more information. Which room are you in, and how many people you're with who want to play. Then a couple of multi-choice mood questions like a favorite shape or desired level of violence. I'm not sure these have any impact on what happens next, but the app usually gives you a pleasantly cheeky response to your selection.Garfield Kart Review
By David Oxford
Ever since Super Mario Kart came on the scene back in 1992, there have been dozens of imitators. Some have come from established properties, such as Crash Bandicoot or Sonic & SEGA All-Stars Racing, while others have been crudely-made, cheap cash-ins which often feature licensed properties (such as M&M's Kart Racing).You'd be forgiven for thinking that Garfield Kart would be among the latter; we certainly did. Much to our pleasant surprise, however, this title is actually an extremely competent entry into the kart-racing sub-genre. Don't get us wrong, it's not likely to light the world on fire, and Nintendo has nothing to fear as they prepare for the upcoming eighth entry in the series that started it all, but Garfield Kart is a surprisingly solid and sturdy racing game."Based more specifically on The Garfield Show than the fat cat's newspaper or other incarnations, Garfield Kart features a cast of eight characters, including Garfield, Odie, Jon, Nermal, Arlene, Liz, Squeak, and the toon-original Harry. Each looks just like their cartoon self, but at the outset, you can only use Garfield or Jon, while Liz, Odie, and so on get unlocked as you continue playing.Locations seem to come from the cartoon (Full disclosure: While we've seen some episodes of the toon, we've not seen them all), and while they provide a nice degree of variety—more than seen in some racing games—it's admittedly not as diverse as what you're likely to find in Nintendo or SEGA's offerings.Toca Mini Review
By Matt Thrower
Toca Boca is rightly revered as one of the best app developers for children around. Their games are distinctive, easy to play, cheap, educational, and contain no advertising or in-app purchases. Most of their games are aimed at pre-school or a little older, but some of their more recent apps are better suited for slightly older kids; and their latest, Toca Mini, falls into that category.Each time you play, you're given a blank white doll. But this isn't just any old doll. It's a doll that moves around, stretching, scratching, and even pulling bodybuilding poses. It's on a rotating pedestal so you can see it from any angle you like. Spin it, and it mimes ballet moves. Spin it too fast and it'll get dizzy and roll around."But the App Store is full of interactive figurines for little ones. What Toca Mini does is allow you to style your creation as you please. Tapping on the head, legs, torso, or each arm zooms in and offers you a color palette to choose from, and you spread your chosen hue just by pulling it up and down the selected body part, allowing you to block in color or make stripes as you please.As well as color, there's a variety of shapes and patterns you can color in and then stick onto your doll. Delightfully these resize and wrap around the body depending on where you put them, so a smiling spider will be small and sit flat on a sleeve, but loom large across and bend around a belly.Taking Play Seriously: How Video Games Can Have a Positive Effect on Our Kids
Like all fathers, I want the best for my kids. And like all parents, I have that innate desire to provide them with a healthy environment that nourishes in every way possible. But apps don't come with the equivalent of nutrition labels, and I'm often frustrated to find myself in the dark, unable to tell just what it is that my kids are consuming. That's a big problem. Keeping up with the casual gaming market is harder than keeping up with the Kardashians. Casual gaming is expected to mushroom to an astonishing $8.64 billion by next year, and it's clear that a large portion of casual gamers are children and young adults. This leaves us parents in a lurch: with thousands of titles out there to choose from, and with life growing busier by the minute, how might we tell what's valuable and what's dross?This question is particularly vexing to someone like myself; in addition to being a dad—my first and most important job—I run a successful gaming studio that produces apps for kids. When we started TabTale, my partners and I knew that we weren't going to be in the educational games market, but we also realized that we would never want to produce something we wouldn't like our own kids to play with.