Best Horror Games On Itch.io – July 2026
By Adele Wilson
Across a bounty of subgenres.Haze Seas Accessories Tier List [Best Accessories to Equip]
By Adele Wilson
The accessories with the best stat buffs in Haze Seas.
Tag: Kabam
Kabam to distribute mobile version of Wartune
By Joe Jasko
Kabam has announced today that the colossal publisher of free-to-play games has been selected to be the exclusive distributor for a mobile version of the popular fantasy web game Wartune. This news is in accordance with Kabam's recent $50 million development fund this past spring, which is aimed at bringing popular Asian-developed games to other parts of the world. 7th Road, the Chinese studio responsible for the web-based development of Wartune, will be heading up the mobile version of the game as well, in conjunction with developer Hoolai Games who are also said to be handling the licensing duties.Kabam developing mobile game based on Fast & Furious 6
By Dant Rambo
Kabam, the studio behind games like Arcane Empires and Kingdoms of Camelot: Battle for the North, appears to be hard at work on a mobile game based on the upcoming Fast and Furious 6. Precious little is known about the game, but it seems probable that it will feature lots of cars, lots of racing, and if we're lucky, lots of explosions.Kabam acquires Exploding Barrel Games
By Joe Jasko
Kabam, "the leader in free-to-play games for core players" and the team behind the hugely successful Kingdoms of Camelot: Battle for the North, have announced today their acquisition of Exploding Barrel Games. You may know Vancouver-based Exploding Barrel Games for their popular (and equally delicious) Margaritaville Online Facebook game, and for their contributions to the Need for Speed, Skate, FIFA, and SSX franchises.Kabam announces two upcoming games based on The Hobbit
By Dant Rambo
You know what's better than one free-to-play game based on The Hobbit trilogy? Two free-to-play games based on The Hobbit trilogy! Social games developer Kabam is teaming up with Warner Bros. Interactive Entertainment to deliver as much - one for iOS and one for the web.Kingdoms of Camelot: Ascension, Developer Diary #3
So far, players have gotten a glimpse at Kingdoms of Camelot: Ascension and its three factions in developer diaries #1 and #2. This week, though, we wanted to dig into the specific benefits that players will be getting when they ascend a city. As a player begins to rebuild their Ascended City, they will be given access to a series of faction themed blessings and new buildings, the City Center and Grove, to help them manage their city better than they previously could.Kingdoms of Camelot: Ascension, Developer Diary #2
Druid, Fey and Briton: these are the factions in Kingdoms of Camelot. Up until now, players have known very little about these factions. As mentioned in last week's developer diary, Kingdoms of Camelot: Ascension will heavily focus on each of the three factions. Aligning an Ascended City with a faction will shape how that city grows and what benefits the player will receive. This choice is on a per city basis, allowing players to eventually have cities of each faction. Players will be able to choose which of their eight cities become Druid, Briton or Fey to further enhance how they wish to play Kingdoms of Camelot.Kingdoms of Camelot: Ascension, Developer Diary #1
At its essence, Kingdoms of Camelot is all about building. One of the top requests we get from players is city and building expansion features. The problem is that the game has eight cities already, and simply adding more cities makes the game increasingly more difficult to manage on a day to day basis. The release of Kingdoms of Camelot: Ascension looks to expand cities in a new way.Kabam’s Haden Blackman on adopting the games-as-service mentality (Casual Connect)
By Dant Rambo
There's a lot of uncertainty in the games industry these days. Some have described it as scary, but I myself am firmly ensconced in the exciting camp. Shakeups are healthy for any medium, and in the case of games, it's causing a lot of creators to reevaluate their relationship with the player. This is resulting in a games-as-service approach to content, meaning a shipped game is not a finished game. If you're a developer having trouble transitioning into that mindset, Kabam General Manager Haden Blackman wants to help.