And you thought FPS meant first-person shooter, right? Well, not according to this crackpot game from marchEnterprise, which gives its soldiers quite a different task than the usual aim, shoot and kill scenario. Soba, in case you’re wondering, is a …
If anyone remembers the heyday of Japanese gaming's global domination, it's Keiji Inafune. The man responsible for Mega Man, Dead Rising and Onimusha has been a champion in the marketplace since the NES days. He recently left Capcom to form his own indie games studio, Comcept, and his first creator-owned project, Mighty No. 9.It's a pretty familiar story; we've seen plenty of notable developers go this route in the West. But in Japan, Inafune is an anomaly.And that might just be what's wrong with Japanese gaming.At a GDC panel last week dubbed "Meanwhile, in Japan," Inafune was joined on stage by Mark MacDonald of Japanese localization company 8-4. The two explored the cultural differences that have limited Japan's growth in the West, including their indie scene.
If the market for mobile games in North America wasn't competitive enough on the strength of games developed on this continent, here's an undeniable fact that was apparent during the first few days of E3 2013: more games are on their way from overseas.
Japan is the only country in the world where mobile games are regularly being advertised on television. And this isn't about cheap night time slots in niche TV programs no one watches: DeNA, GREE, GungHo, and many other developers are paying for spots aired during prime time, on national TV channels, and in heavy rotation. This has been going on for years.
When it comes to gaming, there are two very distinct markets out there: the East, and the West. In the West, PopCap Games is a household name. Everybody knows the folks behind lovable games like Peggle, Plants vs Zombies and Chuzzle. But in the East? Well… in some parts, PopCap does quite well, but when it comes to Japan, PopCap doesn't have a single self-published game on the market. But that's all about to change with Bejeweled Legend.
You know the old adage, "addicted to videogames?" The one that parents like to bandy around when they want their kids to stop playing and do their homework, or when they're cavorting with other baby-boomers about the ills of today's media-driven society? Well it seems it carries a little more literal weight overseas, where the practices of some major social games in Japan have led to some absurd spending and - subsequently - recent litigation
Zynga's Japanese wing, which last year grew with the acquisition of social studio Unoh, has announced that a new CEO will be taking charge. Kenji Matsubara, former CEO of Tecmo Koei, will take on the position starting May 9.
There are plenty of ways that you can help support those affected by the recent natural disasters that have struck Japan, and several of your favorite social game developers are doing their best to make it easier.