Interviews
Flashback’s Creator on Kickstarter, Subject 13, and the Importance of Indie
2014-07-15T14:30:35+0100
6 min read
Flashback’s Creator on Kickstarter, Subject 13, and the Importance of Indie
Carter Dotson on Jul 15, 2014 at 2:30 PM
You may not know Paul Cuisset’s name off the bat, but you probably know his work. Cuisset was responsible for Flashback,... Continue reading
Why Emily went episodic; GameHouse talks the release of Delicious – Emily’s Wonder Wedding
2012-07-17T19:10:47+0100
4 min read
Why Emily went episodic; GameHouse talks the release of Delicious – Emily’s Wonder Wedding
Jim Squires on Jul 17, 2012 at 7:10 PMWhen it comes to popular time management franchises nowadays, few manage to hit as high a note as the Delicious/Emily... Continue reading
The past, present, and future of Fieldrunners
2012-07-10T14:41:27+0100
8 min read
The past, present, and future of Fieldrunners
Jim Squires on Jul 10, 2012 at 2:41 PMWhen the App Store first launched in 2008, few people realized what a cultural phenomenon iPhone gaming would become. Developing... Continue reading
The classics never die: A chat with Aldorlea Games’ Indinera Falls
2012-07-09T15:05:19+0100
5 min read
The classics never die: A chat with Aldorlea Games’ Indinera Falls
Dant Rambo on Jul 9, 2012 at 3:05 PMIt's no secret that a fair amount of gamers are disenchanted with the current state of gaming. They pine for... Continue reading
Making player feedback matter: the social side of Car Jack Streets 2 [interview]
2012-06-27T19:11:43+0100
9 min read
Making player feedback matter: the social side of Car Jack Streets 2 [interview]
Jim Squires on Jun 27, 2012 at 7:11 PMConsole game development can be a long and grueling process. Mobile games, on the other hand, are supposed to be... Continue reading