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  • Digimon UP Tier List [Supports, Buddies, and Partners]
    Walkthroughs
    • Android
    • iOS
    July 16, 2026
    Digimon UP Tier List [Supports, Buddies, and Partners]

    By Adele Wilson

    These Digimon will get you UP the leaderboard.
  • Best Horror Games On Itch.io – July 2026
    Featured
    July 17, 2026
    Best Horror Games On Itch.io – July 2026

    By Adele Wilson

    Across a bounty of subgenres.
  • Haze Seas Boss Drops [Chances, Locations, and How to Spawn]
    Featured
    • Android
    • iOS
    • PC
    July 14, 2026
    Haze Seas Boss Drops [Chances, Locations, and How to Spawn]

    By Adele Wilson

    How to spawn each boss.
  • Gakuran Hair Colors – Dye Chances, Genetics, and Rerolls!
    Featured
    • Android
    • iOS
    • PC
    July 13, 2026
    Gakuran Hair Colors – Dye Chances, Genetics, and Rerolls!

    By Sho Roberts

    Smells like dye.

Tag: Interviews

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  • Flashback’s Creator on Kickstarter, Subject 13, and the Importance of Indie
    Features
    • iOS
    July 15, 2014
    Flashback’s Creator on Kickstarter, Subject 13, and the Importance of Indie

    By Carter Dotson

    You may not know Paul Cuisset’s name off the bat, but you probably know his work. Cuisset was responsible for Flashback, the classic 90’s era platforming adventure game. He’s still been kicking around the industry for the last couple of decades, …
  • Why Emily went episodic; GameHouse talks the release of Delicious – Emily’s Wonder Wedding
    News
    • iOS
    • PC
    July 17, 2012
    Why Emily went episodic; GameHouse talks the release of Delicious – Emily’s Wonder Wedding

    By Jim Squires

    When it comes to popular time management franchises nowadays, few manage to hit as high a note as the Delicious/Emily series.  But while fans are usually clamouring to cook up the latest hot dish in her kitchen, the latest release in the series has some diners asking to see a manager.  The problem?  The episodic nature of Emily's Wonder Wedding.
  • The past, present, and future of Fieldrunners
    News
    • iOS
    July 10, 2012
    The past, present, and future of Fieldrunners

    By Jim Squires

    When the App Store first launched in 2008, few people realized what a cultural phenomenon iPhone gaming would become.  Developing a game for the device was risky business back then, but it was a business Subatomic Studios wanted to be in.  And it worked.  Their tower defense game Fieldrunners was the first real notable hit on the App Store.
  • The classics never die: A chat with Aldorlea Games’ Indinera Falls
    News
    • PC
    July 9, 2012
    The classics never die: A chat with Aldorlea Games’ Indinera Falls

    By Dant Rambo

    It's no secret that a fair amount of gamers are disenchanted with the current state of gaming. They pine for simpler times, when pixels ruled the world and games didn't borrow so heavily from the realm of cinema. Just about every genre has seen the same transition, but RPGs have probably been dealt the worst of it. 
  • Making player feedback matter: the social side of Car Jack Streets 2 [interview]
    News
    • iOS
    June 27, 2012
    Making player feedback matter: the social side of Car Jack Streets 2 [interview]

    By Jim Squires

    Console game development can be a long and grueling process. Mobile games, on the other hand, are supposed to be quick and easy. But as Tag Games has come to realize, that's not always the case. After announcing Car Jack Streets 2 all the way back in 2009, the company is still hard at work developing their upcoming pocket masterpiece.
  • Building a better jigsaw game, one piece at a time; a conversation with Puzzle Chasers producer Frankie Kang
    News
    June 25, 2012
    Building a better jigsaw game, one piece at a time; a conversation with Puzzle Chasers producer Frankie Kang

    By Nadia Oxford

    Most puzzle games on Facebook challenge you to solve a problem as quickly as humanly possible. Puzzle Chasers by Konami is no exception: if you want to score big, you need to restore wayward puzzle pieces to their original portrait as fast as you can.
  • Indie doesn’t have to mean independent; Is Selfpubd’s gaming co-op the future of small dev marketing?
    News
    • Android
    • iOS
    • PC
    June 21, 2012
    Indie doesn’t have to mean independent; Is Selfpubd’s gaming co-op the future of small dev marketing?

    By Dant Rambo

    There are a lot of perks that come with being an independent game developer. First and foremost, you don't have a publisher trying to tinker with your creations. That very prospect is what has inspired so many people to go solo or develop for the smartphone and browser platforms in the first place. Awesome though it is, it leaves many of them without any sort of business backbone or financial leverage to promote their games. This is where Selfpubd comes in.
  • Stacking the deck: Playdek’s tools for creating a digital board game community [interview]
    News
    • iOS
    June 12, 2012
    Stacking the deck: Playdek’s tools for creating a digital board game community [interview]

    By Josh Wittenkeller

    One of my favorite things to do with friends in college was have a board game night. Every few months, we'd find a great base product that we loved, pitch in for as many expansions as we could afford, and game late into the night. Titles like Dominion, Munchkin, Fluxx, and Killer Bunnies were some of our favorites, to name a few. As we got older, though, our time adventuring grew more and more sparse.

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    Hand-Drawn Visual Novel Horror Game The Doll Shop Announced for PC

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    With a touch of romance
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