Best Horror Games On Itch.io – July 2026
By Adele Wilson
Across a bounty of subgenres.Haze Seas Accessories Tier List [Best Accessories to Equip]
By Adele Wilson
The accessories with the best stat buffs in Haze Seas.
Tag: Indie
Ozone Review
By Ryan Kuo
"Can a game be art?" asks the App Store listing for Ozone. The answer, of course, is yes. But not as long as game makers consider Rococo filigree, overwrought ambience fit for a transcendental meditation class, and arbitrary barriers to fun as prerequisites for art. This is billed as an abstract platformer that asks you to think hard about your actions while you react and encourages you to absorb the pleasures of ornate audiovisual beauty while you play. That's a tall order for an iPhone game that the designers of Ozone just aren't equipped to fulfill.Enviro-Bear 2010 Review
The thought of running into a starving grizzly bear in the deep forest right before the icy chill of winter sets is pretty nerve-wracking. Some might suggest it's best to stay put and play dead when in such a scary situation; others say it's better to extend your arms and act intimidating. But what on earth are you meant to do when the bear comes charging out of the bushes driving a beat-up jalopy?Noby Noby Boy Review
By Ryan Kuo
You might know Keita Takahashi as the creator of Katamari Damacy, the PlayStation 2 favorite about rolling a space ball over everyone and everything on Earth. If you don't, then Noby Noby Boy is fairly revealing. This iPhone version of his PlayStation 3 game is tellingly listed in the Productivity section of the App Store. If you were looking for a game, you'll be surprised to find tools like a memo pad and a clock. If you really had productivity in mind, you will find Noby Noby Boy decidedly less efficient and useful than your other apps. But that's Takahashi's way.Boxgame Review
By Jim Squires
Perspective is an interesting thing. In the real world we tend to view things as three dimensional. Objects are real. They have depth. They have texture. We can touch and feel them. We're also used to the idea of a two dimensional world. Paintings. Literature. All of these things are flat, and all of these things are familiar. But what about the dimensions we so rarely explore? What about the fourth dimension? In Sophie Houlden's recently released mind-bending puzzler BoxGame, you're going to have to think about thinks in a perspective that will rock you right out of your comfort zone, and we love it.Caverns Review
By Jim Squires
Caverns is less a video game than it is an interactive piece of art. Created as part of the Ludum Dare 15 competition in less than 10 hours, Caverns let's you manipulate the materials in a small environment to try and grow a variety of different creatures. It's kind of like trying to raise sea monkeys if you were the kind of kid that would poor dirt on things to see how they'd react.Everyday the Same Dream Review
By Jim Squires
Everyday the Same Dream is a game about shaking up routines. Wake up, get dressed, kiss the wife, fight traffic, and go to work. Day in, day out, it's always the same. But what if today could be different?Icycle Review
By Jim Squires
Coming out of stasis only to find the world has been destroyed in an all-out nuclear conflict sounds like just about the worst day anybody could have. But coming out of stasis to discover this in winter, completely naked, with nothing but a much-too-tiny bicycle to save you? That's worse. Icycle has you guiding a very chilly, very nude man on a teensy little bicycle across some terrifying terrain in an icy cold future.Small Worlds Review
By Jim Squires
Designed as an entry for Casual Gameplay Design Competition 6, Small Worlds is a browser game that explores the concept of exploration. It took its spelunking attitude seriously, winning both the design competition and the Audience Choice Award. But all of this praise and internet chatter about Small Worlds begs one simple question: just what is Small Worlds? And why does it seem to be so universally loved?