One of my favourite talks at this year's Casual Connect was given by Spry Fox (Triple Town) Chief Creative Officer, Dan Cook, about designing completely original games. He feels a great place to start is at the root, with the core assumptions of how we play. Mario runs and jumps, and we control that. What if we didn't control the running part? Canabalt is what. A fitting chat, it seems, considering what this indie duo has up its sleeve.