29th Mar 2014
Earlier in the month, between March 8th and 16th to be exact, the Procedural Death Jam saw developers from all... Earlier in the month, between March 8th and 16th to be exact, the Procedural Death Jam saw developers from all around the world come together with the common goal of producing games based around the Procedural Death Labrynth genre, formerly known as "roguelike-likes". The two core rules involved with the game jam were that the game must feature procedural generation...
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