Welcome to the fifth and final part of our interview series with Team Meat's Edmund McMillen. One quick thing before we begin: The Basement Collection is out today! In fact, I'm writing this as quickly as I can so I can fire it up and check out all the awesomeness. And with that out of the way, let's get on to today's entry. It's quite short, but when you read it, you'll no doubt see that we saved the best for last. McMillen has ambitions to make a horror game, and while the project is up in the air at the moment, he was kind enough to share a few details with us. Enjoy!
We've reached part four of our five-part interview series with Team Meat's Edmund McMillen, and today we're going to discuss gaming in the living room. More specifically, where it's failed in the past and where it may be heading in the months and years ahead. If your Kinect is the sensitive type, I'd recommend keeping it away from this post at all costs.
Welcome to part three of our five-part interview series with Team Meat's Edmund McMillen. Yesterday we discussed the games industry at large, and today we'll be covering a fairly prominent subset of that: Kickstarter. It's become a reliable source of funding for both indie developers and established studios, but does it make sense for everyone?
Greetings, and welcome to part two of our five-part interview with the one and only Edmund McMillen. Yesterday's entry was all about upcoming title The Basement Collection, a compilation of some of McMillen's work before Super Meat Boy and The Binding of Isaac. Today, we tackle a broader subject: The current state of the gaming industry.
You may know him best for Super Meat Boy and The Binding of Isaac, but Edmund McMillen has been making games for quite a while. He'll be compiling much of his earlier work in The Basement Collection, a release that's bursting at the seams with extra content and hidden goodies. To learn more about the content-rich release (and so many other topics), we met up with him at his Santa Cruz residence and had a lengthy conversation.