editorial
Big Changes at Big Fish Games Mirror the Industry Trend
2013-08-22T18:36:02+0100
5 min read
Big Changes at Big Fish Games Mirror the Industry Trend
Jim Squires on Aug 22, 2013 at 6:36 PM
Depending on your specialization or location, yesterday might have been a pretty rough day if you worked at Big Fish.... Continue reading
If You Build It, They Will Come: Getting to a Hit Game by Listening to Your Players
2013-08-19T14:00:00+0100
7 min read
If You Build It, They Will Come: Getting to a Hit Game by Listening to Your Players
Mike Lu on Aug 19, 2013 at 2:00 PM
Players are discovering and playing your games? Check! Now, it's time to start thinking strategically about how to keep the... Continue reading
A Focus on Quality: Does It Make For Better PR?
2013-05-21T14:00:00+0100
12 min read
A Focus on Quality: Does It Make For Better PR?
Tom Ohle on May 21, 2013 at 2:00 PM
We spend way too much time in our team Skype chats talking about how to do a better job of…... Continue reading
PR Pro Tips: Targeting and Pitching Your Game to Media
2013-05-14T13:21:52+0100
14 min read
PR Pro Tips: Targeting and Pitching Your Game to Media
Shannon Drake on May 14, 2013 at 1:21 PM
One of the first mistakes developers make when handling their own PR is emailing everyone under the sun who writes... Continue reading
Five Tips for Killer First-Time Flow
2013-04-25T13:00:00+0100
4 min read
Five Tips for Killer First-Time Flow
Michail Katkoff on Apr 25, 2013 at 1:00 PM
While getting ready for launch, player testing your title is truly a tough and eye-opening experience. Every. Single. Time. You've constructed... Continue reading