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Tag: DeNA
Transformers: Age of Extinction mobile game coming from DeNA
By Jim Squires
…and it's not a card battle game! Hot off the success of their earlier partnerships with Hasbro (Transformers: Legends, GI Joe: Battleground), DeNA has announced today that they'll be bringing a mobile game based on the upcoming summer blockbuster to market later this year.Unlike their past collaboration (which were of the Rage of Bahamut card game variety), DeNA will be tackling this one as a runner. Early screens have revealed Optimus Prime, Bumblebee and Grimlock to be playable characters.And let's be frank - the only reason you care about Age of Extinction is Grimlock. I don't care if it took three garbage movies to get to this point - WE'RE GETTING DINOBOTS, PEOPLE.Crytek to blast onto the mobile scene with The Collectables
By Joe Jasko
DeNA has announced a new partnership today with Crytek, the revered game developer who brought us such gritty console experiences as Far Cry and Crysis, for a brand new third-person mobile shooter called The Collectables. The upcoming action title is filled to the brim with massive gunfights and fearless heroes, and although it's Crytek's first foray into the world of free-to-play mobile games, they've certainly decided to bring their cutting-edge 3D visuals along for the ride.In the game, players will assemble their very own team of action heroes and soldiers, as they upgrade their weapons and land tons of revolving rewards by taking out legions of diverse enemies in heated combat segments. And judging by that first released trailer of The Collectables doing its thing, it would certainly seem that action is the name of the game for this one!The Collectables will be headed to iOS and Android platforms as a free-to-play game sometime in 2014, and interested players are encouraged to sign up and pre-register for notifications on the game's official website, which will net them an exclusive character with limited-edition gear. And when you're done doing that, why not mosey on over to the comments and let us know what you think about Crytek's explosive new entrance into the world of mobile games!DeNA unveils new photorealistic shooter Lawless
By Joe Jasko
DeNA is back with another high-octane free-to-play shooter for iOS devices called Lawless, and the law will be the last thing on your mind once you see this beauty of a mobile game in action! The game itself is being developed by EightPixelsSquare, who previously worked on Dead Space: Extraction for home consoles, and overseen by the guidance of Ben Cousins from DeNA's Scattered Entertainment, who already brought us some delicious scares earlier this year with The Drowning.Lawless will be set in 1990s Los Angeles, where players take control of a ruthless criminal and engage in a number on gritty cover-based shootouts as they complete mission that range from bank robberies to assassinations, and everything else in between. Cousins describes the upcoming game as "an intense, skillful game designed as an ode to classic 'light gun' shooters and filled with the retro Californian feel of '90s bank robber movies."I can personally attest to this 'light gun' design, as the debut trailer for Lawless instantly gave me a strong Time Crisis vibe, not to mention a glimpse of the insanely cool "photorealistic" graphics that the game promises to provide. While there's no firm release date for Lawless just quite yet, interested gamers can sign up to be notified on the game's official website, where they can also receive an exclusive duel-wielding Glock 17 weapon for use in the game.Embracing Casual: The Making of Monster Match
Spend five minutes browsing the App Store and you're more than likely to come up with numerous games that feel identical in almost every way, from core gameplay mechanics, to features, to visuals. For every Temple Run and Candy Crush Saga that dominate the markets, there are dozens of smaller releases that follow the same pattern, hoping to land just a fraction of the user base of those giant titles. Even that kind of—relatively small—impact is difficult to pull off. Mobage's recent release, Monster Match, is a wonderful example of a game that encounters these struggles.Nobody understood the game's early challenges as well as Roger Royce, the Monster Match product lead. "For Monster Match's initial spark of inspiration, look no further than the childhood fascinations of a team that grew up playing the original release of Pokémon," Royce told us. "Monster Match is an attempt to prolong this imagination and rekindle the wonder [of a game like Pokémon] with new players." Royce credits games like Puzzle Quest, Super Puzzle Fighter II Turbo, and Puzzle & Dragons as some of the gameplay's main sources of inspiration. As our review points out, there are numerous similarities to Puzzle & Dragons, proving that inspiration alone doesn't make a game stand out. Royce pointed out, "There's something about the puzzle genre that people almost always categorize as being a 'casual' experience. When we first started designing Monster Match we played lots of other puzzle games and discovered a trend that contradicted this notion of 'casual.'" Royce mentions strict timers as one of the first common elements the team wanted to remove. "If we were going to make a casual puzzle game, it was determined that the player should not be rushed into their gameplay decisions."DeNA announces weekly new content episodes for Transformers: Legends
By Joe Jasko
Alongside all of the buzz and hype over the upcoming Transformers 4: Age of Extinction movie that's set for release next summer, DeNA has announced a fun new way to ensure you get your Transformers gaming fix in to make it through the fall. DeNA will be coming out with a series of weekly episodes and new content updates for their popular card battling game Transformers: Legends, that are set to make sparks fly for us all throughout the month of September.DeNA and Hasbro announce two new games based on G.I. JOE and Dungeons & Dragons
By Joe Jasko
When TRANSFORMERS: LEGENDS, the addictive card battling take on the successful franchise was released earlier this year, it was clear that developer DeNA Co. had something special on their hands. Luckily, this potential for great things was not lost on Hasbro, Inc., the owner of the TRANSFORMERS name and brand. DeNA Co. has announced this morning a continued partnership with Hasbro, Inc. to develop two new mobile games based on the company's popular intellectual properties G.I. JOE and Dungeons & Dragons: Wizards of the West Coast.How Rage of Bahamut Monetizes
When Rage of Bahamut (from DeNA's publisher Mobage) conquered the top grossing charts on iOS and Android I was stunned. I just couldn't understand how this web port with no sound, with sexist anime graphics and absolutely terrible player flows makes any money. I asked my gaming colleagues around the world and none of them understood why people play this game. After a few tries, I uninstalled the game thinking that this was one of those one hit wonders. A Gangnam Style of gaming.DeNA’s Chris Plummer on the importance of in-game events [interview]
By Dant Rambo
With so many games available across every platform, convincing the player to take a chance on your game can be a difficult task. And that's only the start of it, as keeping that player hooked to said game is just as - if not more - important. Companies go about this in all sorts of ways. Some start you off with a healthy chunk of in-game cash, others continually offer new content in the form of updates, and others yet employ in-game events. DeNA relies primarily on the latter of those three.