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Tag: Cut The Rope
ZeptoLab tries to crush King’s CANDY trademark
By Jim Squires
Let's face facts: nobody likes King's attempts to trademark the word CANDY. When the story first broke back in January, it was a public relations nightmare for King. In an attempt to protect their Candy Crush Saga IP, they obtained the trademark for the word CANDY in the EU, and were trying to do the same in the US.The games community - and indie developers, in particular - were quite vocal in their opposition to King's tomfoolery. But few have managed to take any sort of meaningful action, and those who've tried have been shut down in the most unseemly of ways. Just ask Albert Ransom.It took a body as big as the IGDA to seemingly pressure King to withdraw its trademark application on the word CANDY in the US.But what about outside of the US? To really make an impact in the EU, it was going to require a company that could bring out the big guns. Somebody with a game that's attained the same kind of household name recognition as King's Candy Crush Saga has. Someone like ZeptoLab, creators of Cut the Rope.On March 20th, ZeptoLab filed a claim in London that, if successful, will see King's EU trademark registration on the word CANDY cancelled.Kiip to power rewards for all ZeptoLab games
By Joe Jasko
Mobile rewards platform Kiip has announced a new partnership today with developer ZeptoLab, which will effectively be bringing their unique digital rewards to all games in the ZeptoLab catalogue, like the hugely popular Cut the Rope and Pudding Monsters. Kiip first began in 2010, working with mid-tier and indie developers to put special rewards into games that players could receive and enjoy just by playing. I recently had a chance to chat with Kiip Co-Founder Brian Wong, and to find out some more about how the Kiip rewards platform actually works, and what it was like to partner up with ZeptoLab in this exciting new manner.The entire basis of Kiip rewards is founded on one simple principle: to own and reward every single "achievement moment" that a user can experience. Kiip strives to capture that special moment of player happiness at the time of reaching a certain milestone in a game, such as leveling-up or completing a stage, and then acknowledges that uplifting emotion by offering rewards. But the best part about it is that players don't have to do anything extra to earn these rewards: they are simply gathered through regular gameplay, and as Wong tells me, "When you get a reward, you feel like you earned it.""But what's really interesting about the foundations of Kiip's innovative rewards program is that it can be seen as more of an actual technology, as there are never any specific title-to-brand integrations to be found here. Instead, Kiip uses their highly refined style of "precision moments targeting" to provide mobile users with unique rewards that will be relevant to them. And this process extends well beyond the gaming realm as well, with Kiip rewards already being implemented in everything from music and workout apps, to productivity and "to-do list" apps.Cut the Rope: Time Travel resides in the future
By Dant Rambo
ZeptoLab has unveiled Cut the Rope: Time Travel, the newest addition to the Cut the Rope series. Exciting, no? Perhaps even more exciting is the fact that they didn't provide any sort of details about what the game will be like. Let the speculation begin!New Cut the Rope coming in April, more ZeptoLab goodness to follow
By Jim Squires
GDC is a little like the Christmas season. It's a wonderful time when anything can happen. Take ZeptoLab, for instance. The studio is still hot on the heels of the recently released Pudding Monsters, but that doesn't mean they don't have plans for the future. In speaking with Polygon, twin founders Efim and Semyon Voinov have confirmed not one, but four new games that should see the light of day before the end of the year.Top 5 missed merchandising opportunities in gaming
By Dant Rambo
There was a time when toy stores were filled with ridiculous items like shoddy Mario alarm clocks and Sonic bath toys. It may not have been pretty, but it was the golden age of games merchandise. Companies like Rovio and PopCap have tried to carry the torch, providing us with items like plushies based on game characters. But a whole slew of games have missed out on what we consider obvious merchandising opportunities, and we're here to fix that.Splish splash, Om Nom’s taking a bath! Cut the Rope: Experiments “Bath Time” update now live
By Jim Squires
While Cut the Rope is still near and dear to our hearts, last fall's release of Where's My Water? seemingly stole the spotlight from ZeptoLab's adorable Om Nom in the world of pocket puzzlers. Now Om Nom's looking to steal it back with a little water fun of his own with "Bath Time," Cut the Rope: Experiments' latest free update.ZeptoLab promises even bigger year for Cut the Rope, hints at more merchandising and expanded platforms
Cut the Rope's been very good to developer ZeptoLab. While the studio won't reveal just how much money it's made off of the game and its adorable mascot Om Nom, CEO Misha Lyalin revealed that roughly a quarter of the game's 85 million downloads were paid for. According to Lyalin, who recently spoke to paidContent, this is only the start of things to come.Cut the Rope now playable for free in your browser
Developer ZeptoLab has launched a brand new version of mobile favorite Cut the Rope: a free-to-play HTML5 edition that's playable in your web browser.