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  • Unseen Liminality Walkthrough
    Walkthroughs
    • Android
    • iOS
    • PC
    May 21, 2026
    Unseen Liminality Walkthrough

    By Meriel Green

    Unseen Liminality is an unusual bit of Roblox horror, in that it actually got me once or twice. I’ve put some hours into this Kane Pixels’ Backrooms-themed horror title recently, and while it’s in its early stages of development, it …
  • Best Horror Games On Itch.io – June 2026
    Featured
    June 2, 2026
    Best Horror Games On Itch.io – June 2026

    By Adele Wilson

    Across a bounty of subgenres.
  • Summon Heroes Tier List – Best Units
    Featured
    • Android
    • iOS
    • PC
    May 27, 2026
    Summon Heroes Tier List – Best Units

    By Adele Wilson

    Summon the best heroes.
  • Cursed Blade Races – Variants Ranked
    Featured
    • Android
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    • PC
    May 22, 2026
    Cursed Blade Races – Variants Ranked

    By Adele Wilson

    Seven races with three variants each.

Tag: Casual Connect 2012

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    July 30, 2012
    Industrial Toys’ Alex Seropian talks bringing hardcore to the mobile scene (Casual Connect)

    By Dant Rambo

    In the eyes of Alex Seropian, the mobile space provides developers with an unprecedented level of both freedom and challenges -- each of which are birthed from the autonomy to price your work as you see fit, along with the lack of a standardized business model. And with all of the excitement and creative autonomy swirling around the platform, why not strive to deliver an experience with more depth than the average mobile title? That was the question at the heart of Seropian's talk, "Go Mobile or Stay Home." 
  • The Game Graph: GREE’s Ethan Fassett on their publishing platform, our mobile future, and the real problem with app discovery
    News
    • Android
    • iOS
    July 30, 2012
    The Game Graph: GREE’s Ethan Fassett on their publishing platform, our mobile future, and the real problem with app discovery

    By Eli Cymet

    When Gamezebo founder Joel Brodie and I went to meet with GREE's VP of Product Ethan Fassett at Casual Connect, I was under the impression that we'd be there to talk about the obvious: the "GREE Platform." The mega-dev's publishing platform has just entered open beta, and without sounding too jaded, events like Casual Connect often serve as soapboxes from which to chat about their latest initiatives, per the party line.
  • Spry Fox’s next original game, tentatively titled Hoppington, will be played over 7 real-time days (Exclusive)
    News
    • Android
    • iOS
    July 30, 2012
    Spry Fox’s next original game, tentatively titled Hoppington, will be played over 7 real-time days (Exclusive)

    By Eli Cymet

    One of my favourite talks at this year's Casual Connect was given by Spry Fox (Triple Town) Chief Creative Officer, Dan Cook, about designing completely original games. He feels a great place to start is at the root, with the core assumptions of how we play. Mario runs and jumps, and we control that. What if we didn't control the running part? Canabalt is what. A fitting chat, it seems, considering what this indie duo has up its sleeve.
  • Exclusive: Legacy of Heroes expansion coming August 16th, 5th Planet Games promises new content monthly
    News
    • PC
    July 29, 2012
    Exclusive: Legacy of Heroes expansion coming August 16th, 5th Planet Games promises new content monthly

    By Eli Cymet

    If you're a collectible card game fan like me, you know how exciting it is when a new expansion comes out. New mechanics are added, epic characters are introduced, the mythos of the game is deepened... and you have a ton of new cards to play with. Luckily for all you Legacy of Heroes fans, all of that is happening very soon.
  • Zynga’s CPO weighs in on how the company attracts and retains talent (Casual Connect)
    News
    • Android
    • iOS
    July 28, 2012
    Zynga’s CPO weighs in on how the company attracts and retains talent (Casual Connect)

    By Darcie King

    Employment in the casual gaming sector of the industry is a rocky thing. The layoffs and studio shutterings certainly don't help, but there's also the issue of sundry companies looking to steal or court new employees. It's a problem Zynga knows a thing or two about, and Chief People Officer Colleen McCreary hosted a panel on how best to acquire and retain talent.
  • Bubble Witch Saga syncs user progress between mobile and social in a whole new way (Casual Connect)
    News
    • iOS
    July 27, 2012
    Bubble Witch Saga syncs user progress between mobile and social in a whole new way (Casual Connect)

    By Dant Rambo

    In the casual world, convenience is one of the most powerful tools in a developer's arsenal. It can make or break the install base of a game, and a lack of it can inspire people to quit playing. After all, they can exit out and be playing something new in a matter of seconds. How does one prevent that? Offering a compelling cross-platform experience is one possible solution, and King.com has done just that by synchronizing the Facebook version of Bubble Witch Saga with the recently released iOS version.
  • David Kaye and Michael Witz weigh in on the current state of publishing (Casual Connect)
    News
    • Android
    • iOS
    July 26, 2012
    David Kaye and Michael Witz weigh in on the current state of publishing (Casual Connect)

    By Dant Rambo

    At the GamesBeat event a few weeks back, Benchmark Capital's Mitch Lasky stated that publishers were originally "a response to scarcity of shelf space," a dilemma that doesn't exist in the mobile/social space. Gaming Insiders founder David Kaye echoed that sentiment during a panel at Casual Connect yesterday on modern publishing, citing "attention" as the new resource developers are fighting for.  
  • Empires & Allies: Zynga LA’s mission to bring hardcore DNA to the social space (Casual Connect)
    News
    July 25, 2012
    Empires & Allies: Zynga LA’s mission to bring hardcore DNA to the social space (Casual Connect)

    By Dant Rambo

    When Zynga LA began work on Empires & Allies, they were looking to bring a hardcore game to a social platform. Nearly everyone at the studio had a pedigree in console games, and most of them worked primarily on real-time strategy (RTS) games in the past. But bringing that experience to the casual market proved to be a tough balancing act, and Executive Producer Amer Ajami and Director of Product Hans Yang hosted a panel on the subject.

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