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Tag: Butterscotch Shenanigans
- For four not-quite-consecutive Mondays beginning in February, Butterscotch Shenanigans set itself to a rather odd task: Make a game, from start to finish, in a single ten-hour stretch. Four days, four games: Roid Rage, Freeway Mutant, Extreme Burger Defense and Flop Rocket, collectively known as the Butterscotch Minis.The idea was to hone their development skills while simultaneously connecting with their audience by livestreaming each "speedcrafting" session, and while it didn't work out quite as well as they'd hoped, the four games to come out of it are actually quite good.The speedcrafting sessions are now over - the Butterscotch fellas wrote a very interesting post-mortem discussing the various ways in which they succeeded and failed right here - but the games remain. And as quick, simple diversions, they're well worth checking out. So check them out!
- "Cancer: Sam Has It." With those four words, Butterscotch Shenanigans revealed to the world that Sam Coster, one half of the brotherly game development duo, had been stricken by the dreaded disease: a "startlingly aggressive strain" of T-Cell rich Large B Cell lymphoma, diagnosed at stage four - the highest (which is to say, worst) possible. His prognosis was around 65 percent, although he believes his youth, good physical condition and irrepressible optimism gave him better odds than the average. All things considered, he said his chances were "pretty dang good" overall.Even so, a cancer diagnosis has a way of changing a person's perspective on just about everything, and in Sam's case that included his attitude toward the games that he makes alongside his brother Seth. Confronted with his illness, he decided he wanted to make a game that meant something, a game with depth and durability; "I want people to be able to play in a world I made when I no longer get to play in this one," he said. Or as he rather more succinctly put it to his brother, "I don't want Extreme Slothcycling to be the last game I make before I die."And with that, the Costers revealed Crashlands to the world.Crashlands is big. It's ambitious. It is in every meaningful way the complete opposite of the Butterscotch Minis they've been cranking out on a weekly basis over the past month or so. "It's essentially what you'd get if you combined the huge amount of content in Towelfight 2 with the polished mechanics and gameplay of Quadropus Rampage, and then blew it out to epic proportions," Coster explained. "Both of those games took about 10 weeks to make, and we're now on about week 20 with Crashlands."
- Butterscotch Shenanigans first appeared on my radar thanks to Gerblins, a cute little puzzle game that was both simple to play and shot through with personality. I liked it quite a bit, but as fun as it was, it didn't inspire me to think of the Butterscotch boys as a potential force in the field of mobile game development. That didn't happen until the March 2013 release of Towelfight 2: The Monocle of Destiny, a game I literally did not stop playing until May of that year, when Quadropus Rampage turned up and sent me on a quest to destroy Pete, the Mad God of the Sea. I'm still playing that one.I don't want to say that Sam and Seth Coster are a strange pair, but the games they create do make me wonder what's in the water they drink and where I can get some. And now they're in the midst of an even more unusual project: "Speedcrafting," a sort of weekly game jam in which they give themselves ten hours to develop a small but complete game - a "Butterscotch Mini" - from start to finish."Our current plan for production is eight Minis, one every Monday, though that's only to give us something to shoot toward should things get difficult. It's much easier to motivate yourself to do another one if there's an end in sight," Sam Coster recently explained. "However, they've been so useful (and fun to make) that we expect we'll be doing these until our blood runs cold."
- Upon the launch of Quadropus Rampage, we are getting the occasional disappointed player who doesn't like that we went from a pay-up-front model to a free-to-play model between Towelfight 2 and Quadropus Rampage. Well, here at Butterscotch, we have undergone a transformation over the past few months in our views regarding... NOT GOING BANKRUPT.