Best Horror Games On Itch.io – July 2026
By Adele Wilson
Across a bounty of subgenres.Haze Seas Accessories Tier List [Best Accessories to Equip]
By Adele Wilson
The accessories with the best stat buffs in Haze Seas.
Tag: Arcade
Pocket God: Ooga Jump Review
By Jim Squires
Pocket Jump: Ooga God is a game with two feet firmly planted in the past. It's the latest installment in the venerable Pocket God franchise: a mobile brand that once touted countless followers, cool toys, and even a few great comic books. Ooga Jump is also a vertical jumper whose mechanics bear an uncanny resemblance to Doodle Jump, one of the first real hits on the App Store dating back to 2009.It's a familiar brand exploring even more familiar gameplay. I just can't figure out why. That's not to say that Ooga Jump isn't a good time. If anything, it serves as a pleasant reminder that Doodle Jump's mechanics are still crazy addictive in 2013. I'm just a little dumbfounded that this is the direction that developer Bolt Creative decided to go after retiring the main game in the series, Pocket God. It feels like a step backwards.But hey - at least it's fun.BIT.TRIP RUN! Review
BIT.TRIP RUN! is a shining example of how to port a game to mobile. The tightly responsive, elegantly fluid experience of BIT.TRIP Presents Runner2: Future Legend of Rhythm Alien on PC and consoles has been translated to iOS with nearly identical content, quality, and fun intact. Despite being best experienced with a controller/gamepad, the transition to touchscreen controls has been superbly executed, presenting mobile players with gameplay perfectly adapted to the platform without feeling watered down. That gameplay pits players against the same finite running levels found in Runner2 as they control the always-ambulatory CommanderVideo. The dangerous, robotic minions of Mingrawn Timbletot are spread across three worlds—the Welkin Wonderland, Emerald Brine, and Supernature—in an attempt to stop our hero from escaping his current imprisonment in an unknown dimension. Players of BIT.TRIP RUN! will be treated to the same story, Charles Martinet-narrated cutscenes, and even wacky commercials available in Runner2, although the final two worlds—the Mounting Sadds and Bit.Trip—will be released in a future, free update."Each level requires transporting CommanderVideo or one of his seven unlockable friends—like CommandGirlVideo and Reverse Merman—from start to finish while dodging everything from bottomless pits to boxing robots, spiked balls to wooden bot blockades. Our always-in-motion characters can perform most of the same actions they utilized in Runner2, with a few changes made specifically for the touchscreen format. Players will tap to jump, hold to glide, swipe down to slide, swipe right to kick or block, and swipe left to dance—a stylish move used only to rack up points, but one that BIT.TRIP RUN! would feel incomplete without. Because tapping is inevitably slower than button-mashing, many of the stairway sections of levels have been fitted with automatic trampolines that propel CommanderVideo up and over without requiring the player to tap themselves to death. Other springboards have also been automated, activating when run over instead of via player input.NinJump Rooftops Review
By Joe Jasko
NinJump Rooftops brings us back to a time when the App Store was just starting out, and simple timewaster games like Doodle Jump and Can Knockdown ruled the mobile scene. In fact, Backflip Studios' own NinJump used to be the talk of the town around these parts in 2010. However, it's not 2010 anymore, and with so much gameplay innovation and graphical prowess shaping the world of mobile gaming as we know it today, can these basic little timewaster games still hold a place in our age of high-end graphics and deeply immersive gameplay?Much like everything else in NinJump Rooftops, the concept is simple: you are a ninja, and you have to run along the endless rooftops, while avoiding hazards and taking out enemies with your ninja jump attacks. The controls are equally simple, with one tap anywhere on the screen corresponding to making your ninja jump, a second tap entering into a double jump, and holding down on the screen increasing the height of your jump. The gameplay itself is of the sidescrolling endless runner variety, and Backflip Studios uses some pretty nice 3D visuals to bring the world to life (although your scenery will be strictly limited to the Asian-inspired rooftops, and there's never much of a variety no matter how far you manage to make it during any one of your runs)."So you'll be running and jumping as par for the course, and picking up tons of gold coins along the way which you can use to buy power-ups that give you an extra added edge. The power-ups are also standard endless runner fare, with magnet boosts that draw surrounding coins towards you, and a big blue rocket that lifts you up and saves you if you happen to fall. You'll also be met with your fairly typical in-game goals, such as "Collect X amount of coins over time" or "Run X amount of meters in a single run." Completing these objectives will net you more additional coins, which can then be used to buy more power-ups, and so on.Mega Dead Pixel Review
By Mike Rose
We've done endless runners, and endless jumpers, and endless shooters, and all sorts of other endless objectives in video games. How about a little bit of endless falling? Mega Dead Pixel tasks you with dropping off a computer monitor, and dodging around the various pixel shapes for as long as possible, pulling off tight maneuvers and collecting other dead pixels that have lost their way in this crazy world.There's something suspiciously compelling about Mega Dead Pixel. While the idea of falling around various pixelated shapes might not sound like such a heavenly idea, I found myself unable to pull away from it for hours. I just had to unlock that next pixelwall, and buy those new shapes, and beat those new missions, and enter that new world, and...That's essentially the entire pull of Mega Dead Pixel in a nutshell - there's just so much to unlock and play around with in this game. But it's also the playful twist on the regular endless runner genre that keeps the game fresh. See, you don't get points for getting as far as possible in this game; rather, it's all about pulling off near-misses and smashing through anything smaller than yourself.If you brush past any object as you fall, you'll gain points. Brush enough pixels and you'll turn into Mega Pixel and begin smashing through the level. Each time you smash into another shape, you'll gain some points and get slightly smaller. If you're the smallest you can get and you hit something, it's game over.Duck Dynasty: Battle of the Beards Review
Duck Dynasty is now the most-watched non-fiction series in cable TV history, and the reason for that is a charismatic quartet by the name of Robertson. The Robertson family became millionaires thanks to their Duck Commander duck calls, and this month family patriarch Phil, his brother Si, and sons Willie and Jase become immortal in a silly but diverting little iPad game called appropriately, Duck Dynasty: Battle of the Beards.As you might imagine, Battle of the Beards isn't exactly the video game equivalent of A Tale of Two Cities. In fact, its modest collection of absurd mini-games makes it closer to a hairy version of The Very Hungry Caterpillar, but nonetheless, it's entertaining. The game starts by having you customize your own bland yuppie character: a plain old clean-shaven guy with short hair and a white t-shirt. After this, you're thrown into a series of mini-games, starting at intensity level 1."Naturally, these are all related to Duck Dynasty, so there's one that shows open company boxes gliding by on a conveyor belt, waiting for you to tape them up. Other games want you to scrub back and forth on the touch screen either to dye the beard of the image-conscious Willie or to wake Si up from an afternoon nap. There's a whole range of redneck activities like catching frogs and fish, shooting ducks, squirrels, and bucks, tossing hot chili peppers into Jase's mouth (or donuts into Si's), putting on Phil's hunting war paint, or blowing up hunting blinds and beaver dams. There's even a game that tests your ability to tell the difference between tasty wild berries and nasty raccoon droppings. It's not, as they say, "rocket science." Battle of the Beards is a collection of extremely simple activities, some of which take literally five seconds to perform.Neurokult Review
By Nadia Oxford
Rhythm games and match-3 puzzle games are typically regarded as quiet, soothing fare - games that are good to play while you're winding down in bed with a steaming cup of chamomile tea on your nightstand. Joerg Doneit's Neurokult, however, combines elements from the puzzle and rhythm genre, and it's anything but relaxing. Seriously, you'll get a better night's sleep if you snort Red Bull in lieu of playing this title.Not to suggest that Neurokult is a bad game. Far from it. But if you let your attention wander for even a fraction of a second, you'll wind up as pixel-dust floating through the emptiness of cyberspace. It's a brutal little bugger, and for that reason you'll be compelled to try again and again.The premise for Neurokult isn't complicated, but it ultimately explains the game's neon phenotype: you're a voyager exploring the vast reaches of "neurospace," but your journey isn't an easy one. You need to bypass security measures by tapping on colored buttons while avoiding the many traps, bosses, and pitfalls that aim to blast your mind out of existence.Indeed, getting beyond the first level of Neurokult requires superhuman reflexes. Colored pieces slide across the screen at varying speeds, and you must tap them to be rid of them before they hit the right side of the screen and deplete your synaptic plasticity (er, health bar).Catch The Berry Review
By Joe Jasko
Oh hello there, it's berry nice to meet you! And now that my one awful attempt at being funny is done with and out of the way, I can tell you about a brand new physics-based puzzle game that comes to us straight from the berry-filled mountaintops of Random House Digital: in what is the very first mobile game by the big-name publishing house. Borrowing ideas from both Cut the Rope and Where's My Water?, Catch the Berry is an amalgam of several successful physics-based puzzler ideas that we've seen before in the past. But does their new arrangement here give you that sweet taste of satisfaction that mobile gamers crave, or does it just leave you with a big ol' red berry stain on the front of your shirt?The setup to Catch the Berry is simple, and told through a handful of nicely illustrated title cards before getting right down to the actual gameplay. The Telfnords are little blue elf-like creatures who like harvesting berries on the top of their mountain community. But then one day while out picking berries, a Telfnord named Huckle discovers a magical artifact that makes all of the berries come to life! The story essentially ends there, and the Telfnords simply just go back to picking more berries like they always have before: only now the berries have eyes, mouths, and personalities, which actually makes things a little disturbing if the Telfnords are still planning on eating all of the living berries that they harvest in the game. Whatever, we just won't think about that."At its core, Catch the Berry is probably the most comparable to ZeptoLab's Cut the Rope, in that each of the game's initial 80 levels requires players to guide a happy berry into a basket held by Huckle, while collecting three optional diamonds along the way. But of course, berry picking isn't always that easy, and as such, the game will constantly be throwing in some exciting new twists to the main gameplay mechanics: like fans that give your berry an extra boost of speed, timed switches that open up barriers in certain parts of the level, air bubbles that allow your berry to slowly float to the top of the screen, and many more. A lot of these are lifted straight from the Cut the Rope franchise, but they still function in a few interesting ways in this specific context.Duet Review
By Mike Rose
My brain shouldn't be able to contemplate what Duet is throwing at me. There are white blocks zipping towards me, and not only do I have to dodge them once, but I'm being asked to dodge them twice simultaneously. Yet here I am, ducking and diving and rotating for my life, keeping those little balls of red and blue alive... well, for the most part anyway.I remember watching videos of Duet before I played it, and thinking that what I was witnessing just wasn't possible - these glowing heroes dancing around the incoming, unrelenting walls of doom with relative ease and vigor. Having now blasted my way through Duet, and despite having died many, many times over, I feel this incredible rush and excitement at knowing that my brain is capable of parsing these ridiculous situations at breakneck speed. Duet is a game all about challenging your eyes to stay focused, and managing to overcome adrenaline-filled adversity.Red and blue are two orbs, stuck to a circular track. They're forced to always be opposite each other, meaning that as one attempts to dodge around obstacles, the other must move around the circle to match their movements - potentially crashing head-first into a different obstacle. Duet asks you to keep both orbs alive, tossing and turning around obstacles in the most bizarre and seemingly impossible ways.