Inbetween Land is one of those games that will either draw players in or lose them entirely based on its story alone. It places you in the role of an average woman, sent to a floating island in the sky where she's challenged to save her comatose best friend, whose sprit is inexplicably floating around. Still with me? Moving on: crystals are hidden behind locked doors, magical panels or within crypts, and colorful alien ghosts will guide you through the collection of these shards to eventually save the day…and send the floating island…back…to space?
[No] Objection! Capcom's spiky-headed lawyer is returning to iOS, and this time he's bringing the whole crew. Phoenix Wright: Ace Attorney Trilogy HD re-introduces the first three games in the Phoenix Wright adventure series with a compelling high-definition shine.
The Indiecade-nominated Tengami is a side-scrolling adventure game featuring a unique, pop-up papercraft version of ancient Japan that promises to be nothing short of stunning.
The last time we saw Princess Sophia, our heroine had traveled to the Goblin Kingdom via the Awakening installment of the same name, continuing in her dangerous search for her people. After helping the Goblin people reunite with their true king, Sophia was left to make her way to the Skyward Castle, where humans ultimately fled. In this fourth installment in the series, Awakening: The Skyward Castle, we'll finally come face to face with the humans Sophia has so desperately longed to find, and will head into battle against menacing shadows that wish to stop Sophia in her tracks.
As someone whose first major gaming experience was Myst - complete as it was with dot-matrix sheets full of scrawled notes - I'll always have a soft spot in my heart for the point-and-click adventure. And while I won't rest until Tim Schafer has committed in writing to getting the band back together for another Monkey Island title, today's news of a Kickstarter for a top-notch Broken Sword sequel certainly fills the void... for now, Schafer. For now.
Here at Gamezebo, we've made no secret of our love for gamebooks. Whether it's the recent releases by Tin Man Games or something more akin to a visual novel like Cinders, we love a good story that we can play with. Looking back on a more personal note, I think my own love affair with gamebooks probably started in the same place yours did; reading the Choose Your Own Adventure series as a child.
Phoenix Online Studios, the team behind the King's Quest tribute series The Silver Lining, is trying its hand at something new: a supernatural murder-mystery adventure called Cognition: An Erica Reed Thriller. Erica Reed isn't your average FBI agent. She has the power of "post-cognition," meaning she can see into the past and witness events as they happened. She's dismissive of the power, even as she uses it to track down criminals, including, she hopes, the serial killer who murdered her brother. But things take an unexpected turn when Reed finds herself on the trail of a killer who appears to have intentionally left behind clues that only she can see.
A while back I installed The Dig, the classic Lucasarts adventure game from the mid-90s. I was astounded at the grace of its storytelling. As someone who is used to the flashy, hyper games that you'd find on a home console, I remember thinking that The Dig was telling a better story than any AAA title, despite its dated graphics and interface. Adventure games -- those old school, Lucasarts titles in particular -- are almost an art form unto themselves. They're still very much games, but their gameplay is a means to an end. That end is to tell a story.