I had a revelation the other day that if the current me went back in time and showed the eight-year old me an iPad, it would blow my mind. Unless my current self was showing my past self Game of Watchcraft: Spawn of Squishy, that is, in which case I'd probably just wonder how Clicker managed to get an LCD game so flat. In the present, it's a game that ends up both living and dying by its remarkable devotion to handheld game technology that ruled the 1980s.
2011's Metal Dead was a much-needed and much-loved high octane addition to the point-and-click adventure genre. Starring metalhead Malcolm and his best (and deadest) friend, Ronnie, Metal Dead challenged players to escape from the center of a gory, yet consistently hilarious, zombie outbreak. For the recently announced sequel, Metal Dead: Encore, developer Walk Thru Walls Studios has turned it up to eleven, placing an even greater emphasis on plot, character development, and heavy metal badassery.
Papers, Please is a strange beast. On the surface, it seems most comparable to Cart Life: both games revolve around mundane and repetitive jobs that barely allow their protagonists to make ends meet. But while Cart Life utilizes sympathetic gameplay that reflects the tedium and uncertainty of living through each day in the life, Papers, Please creates a surprisingly fun time management experience for any player able to shuffle through the nightly routine of watching your virtual family slowly starve to death.
Clockwork Tales: Of Glass and Ink is a perfect example of creating a hybrid adventure/hidden object game. Neither genre is relied upon too heavily, creating a nice balance of puzzle solving and exciting diversions. Wrapped in an entertaining story and featuring some fantastic artwork, you won't hesitate playing through the entire game in just a few sittings.
Say what you will about the monster collecting and battling genre of video games, but there's just something so undeniably fun and addictive about journeying through all kinds of richly populated fantasy worlds, and befriending all of the unique and powerful creatures that inhabit them. Monster Legacy is the latest in line of this niche of adventure games, and already looks to be a formidable social contender to the tried and true Pokémon formula. The game is being developed by Outplay Entertainment, in conjunction with Facebook's new Mobile Games Publishing Program that was announced earlier this week.
Welcome to the Nightmares from the Deep: The Siren's Call walkthrough on Gamezebo. Nightmares from the Deep: The Siren's Call is an Adventure Game with puzzles and hidden object scenes created by Artifex Mundi. This walkthrough includes tips and helpful hints, and can be used as a strategy guide for completing Nightmares from the Deep: The Siren's Call.
Developer Simogo has officially unveiled their next mobile project this week, and it's being made by the same key people who had a hand in crafting this year's haunting and atmospheric masterpiece Year Walk. The new game is called Device 6, and is described as "a surreal thriller in which the written word is your map, as well as your narrator." And if those early screenshots and descriptions are anything to go by, I fully believe this one could very well reinvent the way we experience visual novels or text-based adventures completely.
Falsely accused of murder, private dick Jack Del Nero must comb through the seedy, corrupt underbelly of 1930s New York as he struggles to find the real killer and prove his innocence in Face Noir, the new point-and-click adventure from Mad Orange and Phoenix Online Studios. You'll struggle, too, with awkward dialog, primitive character models, clunky animations, and tedious adventure game minutiae that take all the fun out of being the lead character in a Raymond Chandler-esque romp.