Another Case Solved is a match-3 puzzle game developed by Ars Thanea Games. In this game, you'll solve cases as a private investigator by completing different types of puzzles. Gamezebo's quick start strategy guide will provide you with detailed images, tips, information, and hints on how to play your best game."
The Last Door: Chapter 3 - The Four Witnesses is a point-and-click horror game developed by The Game Kitchen. In this game, you take on the role of Jeremiah Devitt as he tries to escape a fog-encased slum. Gamezebo's walkthrough will provide you with detailed images, tips, information, and hints on how to play your best game."
Another Case Solved is the follow-up to developer Ars Thanea Games' ridiculously engaging match-3-meets-city builder, Puzzle Craft. Like its predecessor, Another Case Solved relies primarily on puzzle-matching objects that are used as building blocks for progress throughout the game. Unlike Puzzle Craft, this progress is less cyclical and more monetary, wrapped in an economy that makes the noir-themed newcomer notably more challenging, but rarely malicious. With a number of variations on gameplay packed alongside the primary puzzle boards, Another Case Solved manages to differentiate itself while still offering all the trappings that made Puzzle Craft compelling.This time around, you are not the mayor of a fledgling village, but a newbie private detective in a Prohibition Era-styled city. Sugar, not alcohol, is the banned substance and everyone from crooks to cops can be put on ice for having a sweet tooth. You'll occasionally run into cases involving sugar smugglers and donut blackmail, but as a no-name private eye, you'll also take on work that requires chasing kittens and tracking down missing documents."All of these assignments, no matter their gravity, follow a similar format split into two camps. Minor cases you find in the daily newspaper are basic gigs that merely require you to play the match-3 portion of the game. These can be played over and over and are used to earn cash (known as "detective bucks") as well as credibility that unlocks more involved story missions. The story missions, or major cases, are brought to you by characters in need and are the meat of Another Case Solved. They not only present plot points involving recurring characters you'll meet throughout other major assignments, but require you to complete four different types of puzzles in order to crack the case.
The Last Door: Chapter 2 - Memories is a point-and-click horror game developed by The Game Kitchen. In this game, you take on the role of Jeremiah Devitt as he explores a boarding school-turned-hospital in search of clues to his friend's fate. Gamezebo's walkthrough will provide you with detailed images, tips, information, and hints on how to play your best game."
The Last Door: Chapter 1 - The Letter is a point-and-click horror game developed by The Game Kitchen. In this game, you take on the role of Jeremiah Devitt as he explores an abandoned mansion in search of clues to the fate of his childhood friend. Gamezebo's walkthrough will provide you with detailed images, tips, information, and hints on how to play your best game."
The Last Door: Chapter 4 - Ancient Shadows is a point-and-click horror game developed by The Game Kitchen. In this game, you take on the role of Jeremiah Devitt as he explores the mansion and grounds of another childhood friend's home. Gamezebo's walkthrough will provide you with detailed images, tips, information, and hints on how to play your best game."
I am excited about Tengami. Not because it's a particularly great game, but because it's a remarkable multimedia experience. At its core, it's a point-and-click adventure set in ancient Japan. But it's the rendering of the game world as a gloriously detailed virtual pop-up book, with scene transitions presented as turning pages that reveal a delicate, brilliantly beautiful two-dimensional realm, which makes it both unique and memorable.Everything in Tengami is rendered in 2D, even your avatar - a characteristic that becomes evident when he moves and reveals that he has no physical depth. There's no inventory, no attributes or skills, and no equipment or upgrades to make him more powerful; he simply walks and sails from place to place at your direction, and occasionally picks up a single item or interacts with a puzzle. It's a slow-paced journey through changing seasons, designed to give you time to really take in and appreciate the artistry of the environments. The music is every bit as good, and while the sound effects are relatively sparse, the first time I heard a wolf howling in the twilight my skin positively tingled.The controls are simple and intuitive, requiring only that you double-tap to walk to a spot on the screen and drag left or right to turn a page or pull a tab. Hotspots and area exits are well-marked, so there's never any question of where you need to go or what you can interact with.There are sometimes questions about what exactly you need to do, however. Tengami has relatively few puzzle areas, but when you encounter one it gives no indication of how to proceed. Midway through the game I spent a considerable amount of time struggling with a group of bells on a pagoda, only to discover that I was stuck because I hadn't gone to another area first and collected a particular item. The puzzle itself was actually quite simple, but it was a frustrating moment because I had no idea why I was unable to make progress. (In fact, it was only with the aid of another reviewer that I figured out where I'd gone wrong.)
Jeremiah Devitt has been through a lot in the short time we've known him. He discovered the dead body of his childhood friend, Anthony Beechworth, in Chapter 1 - The Letter. He was buried alive in Chapter 2 - Memories. He was abandoned and stranded in a fog-encased slum in Chapter 3 - The Four Witnesses. While all of these events were the result of his own deliberate search for answers, they happened without his consent or desire. In The Last Door: Chapter 4 - Ancient Shadows, Devitt chooses to inflict what might be the final act of horror upon himself—or it could be the beginning of an entirely new struggle.The Four Witnesses was an excursion for The Last Door; it deviated from the previous two chapters' focus on Devitt and the enclosed, claustrophobic spaces related directly to him. In this, Ancient Shadows feels like coming home. Devitt begins this chapter travelling to the house of Alexandre, another friend from the boarding school he and Anthony attended, and a member of their occult group bound by forces we have been slowly uncovering for three episodes. "Alexandre's home is the focus of Ancient Shadows, but everything about it is eerily reminiscent of Beechworth Manor in The Letter. The house staff have fled, scared off by events alluded to in diary notes left behind. A madness similar to Anthony's has overtaken Alexandre, who has demanded all statues be turned towards the wall or beheaded to end their relentless staring. Even the house itself has a familiar setup, with a grandfather clock ticking away in the foyer and a cluttered cellar that hides a secret.But there are plenty of differences, as well. Although the house is devoid of staff, Alexandre remains in his upstairs bedroom, unresponsive to Devitt but alive and "well." Having been called to the manor by Alexandre but unable to learn anything from him directly, Devitt is forced to search the house for some clue as to why Alexandre beckoned and what is happening to him. Alexandre's presence is used to solve some puzzles but also as an unsettling constant, providing further incentive for Devitt to unravel the mystery before they are both lost to madness.