Like a girl who can't help dating bad boys, I've had my heart broken by Gameloft super hero titles before. More than once, in fact. So I went into The Amazing Spider-Man 2 fully prepared to be let down again, only to find that it's really good. With slightly tighter controls, it could even be fantastic. Or amazing, if we want to keep the right adjectives with their respective franchises.One thing that sets this game apart from its Gameloft brethren is that there's no genre confusion. The Amazing Spider-Man 2 is unabashedly an action-adventure game, thrilling in the freedom that the web-spinner has at swinging through New York and showing off his acrobatic skills at every chance.Spidey's objectives in each level are a mix of open world encounters and planned events that drive the narrative. Thanks to a gang war that is engulfing New York, there's no shortage of random crimes to stop, and the random missions do a good job mixing things up. You'll find yourself stopping robberies, taking injured police officers to the hospital by webline and simply signing the occasional autograph for starstruck citizens.
On March 27th, developer 3 Sprockets launched Fight the Dragon on Steam Early Access. The top-down 3D dungeon crawler's main attraction was its allegedly super simple level editor which allows players to upload and share their creations. While level editors are not an uncommon sight in video games, 3 Sprockets have gone to lengths to ensure that their dungeon editor is seemingly the main feature of the game. After creating my own dungeon from scratch in a little under two hours, I'm here to report back that making a dungeon is just as fun as playing through everyone else's.Turns out I'm not the only player to think so. In just two weeks, over 450 dungeons (nearing 480 at the time of this writing) have been generated by players and are now waiting to be discovered by other adventurous players.
In my time spent sampling the many, many freemium flavors on the App Store I feel like I've gotten familiar with just about everything that's out there. And yet here I find myself somewhat smitten with Evolution: Battle for Utopia - a game that doesn't so much reinvent the wheel as it tries to be a whole bunch of different wheels all at once. The weird thing is it actually kind of works.While on a mission to colonize the planet Utopia, the Commander and his crew are shot down while landing and their escape pods scatter them across the land. A land filled with all sorts of very large and aggressive animals, nomadic scavengers, and plenty of other nasty hazards. The Commander will have to fight his way through hordes of enemies in order to reunite his crew, begin terraforming the planet, and start restoring order. And that's all within the first thirty minutes or so.
Looking at Get Set Games existing catalog, it's not hard to see the "Three C" approach at work. With past efforts like Mega Jump and Mega Run under their belts, you can't deny that "cute, cuddly and casual" are the adjectives that seem to work best. Their next project, though, goes in the direction of a very different C: challenging.Last week, Gamezebo was invited to Get Set Games studio in Toronto to go hands-on with Battle Casters, their upcoming dual-stick dungeon crawlfor mobile devices. While the gameplay still remains pick-up-and-play friendly, there's a level of ferocity in the game design that their existing fans might be surprised by. It's an action-packed experience that puts players on a timer with an incredibly short fuse.The object of the game is to proceed through different floors of a dungeon within a set time limit. If you complete a floor you'll get a time bonus and a quick trip to the next floor. If you don't, you'll be right back at square one.
Evolution: Battle for Utopia is a free-to-play base building action game created by My.com. And while you might be given a gun-toting robot dog companion right from the start, ol' FIDO won't cut it forever. Gamezebo's quick start strategy guide will provide you with detailed images, tips, information, and hints on how to play your best game.
Warhammer 40,000: Storm of Vengeance is something called a "lane strategy game," and yes, that's "lane," not "lame," although truth be told... well, never mind. I don't want to spoil any surprises, and it's not an awful game by any stretch. It's just not very good, as either a strategy game or a Warhammer title."Lane strategy games," as far as I can tell, are those in which enemy forces approach one another on a battlefield composed of - you guessed it - lanes, meeting and clashing in a kind of a "Showdown at the O.K. Bowling Alley." Plants vs. Zombies is probably the best-known (and quite possibly the only known) example of the genre, and it's the game that most quickly springs to mind as a comparison. Sadly, that's not because Storm of Vengeance shares that game's wit, artistry or excitement - it doesn't. The resemblance is purely mechanical and, as I soon discovered, somewhat superficial.Rather than an attack-and-defend scenario, in this game the player and the AI-controlled enemy send forces against each other, one side representing the Dark Angel Space Marines and the other the Ork Waaagh!, each occupying opposite ends of a battlefield composed of five lanes. Units are created by collecting and spending resources - Redemption for the Space Marines, Teef for the Orks - and can be immediately sent on their way or stored, in very limited numbers, for later use.
With over fifty gods and goddesses (all with their own unique abilities) and tons of items that offer stat modifications to all of those gods and goddesses, Smite is initially a very complicated game. Add to that game modes that already have their own metagames ingrained in the culture of the playerbase, and new players are instantly out of the loop.Smite isn't like the typical top-down click-and-run MOBAs either. Because Smite utilizes an over-the-shoulder camera perspective the majority of attacks and abilities require a good bit of aiming and skill. Fear not though, I've been playing Smite for well over a year, and after hundreds of hours spent destroying some of the most intense gods from ancient pantheons, I'm here to report to you on just how easy mastering Smite can be.
Considering that we live in a time of virtually non-stop sensory overload, Chaos Fighters is a mobile RPG that's well suited for right now. Coco Entertainment has managed to craft a game where your anime-styled fighters always has something to do - and so will you, thanks to its dizzying array of ways to power up your characters. It's stylish, to be sure, but there's a lack of steak beneath the sizzle that keeps it from achieving its full potential.Fans of JRPG humor and character designs will best appreciate the game's opening, which explains why there's chaos to be fought, and the scantily clad female assistant who guides you through your first steps into combat and character progression. As it turns out, the latter is considerably more involved than the former.More precisely, combat in Chaos Fighters is a spectator sport. The preparation is everything, from choosing your fighters mix of skills from a selection that grows as he or she levels up, to making sure your gear is upgraded and as maxed out on stats as possible. Once the battles start, there's nothing you can do to influence the outcome, as the AI plays both sides according to the percentage chances that special abilities will activate and the attributes and stats that govern their basic attacks.